Aardwolf Tier System:

  Tiers are people who get through the seven classes and restart again.  You can do this up to ten times in Aard.. 
  this is commonly referred   to T1 or T8.. tier one or tier eight.

  A person that has reached 7x remort status on Aardwolf and would like to continue playing the game, can restart 
  the game and add a 'tier' to their character. The main benefits of adding an extra tier to your character are 
  as follows:
  • Tiers can wear items and use spells an extra 10 levels higher per tier. For example, a tier 2 level 60 player can use spells and buy/wear/save with equipment of level 80 or lower. Note- spells are available earlier, but NOT cast at the higher level. (A tier 6 level 50 player casting dispel magic as if he/she were level 110 is a bit too much.)
  • At level 201, tiers may buy/use quest equipment at their tier level; e.g., a tier 1 superhero can buy and use level 211 quest equipment.
  • Tiers get a -1 bonus to training cost in one stat per tier - see help tierstat.
  • The total stats a player can train (1750) is increased by 25 per tier.
  • Tiers gain an extra +10 hitroll/damroll and +2 in all stats per tier, in the form of a pin worn in a unique slot. NOTE: This pin is NOT to be shared with spouses.
  • Tiers gain a 10%-per-tier discount on manor upgrades, up to 50%.
  • Miracle has an extra 5% chance of success per tier.
  • Tiers gain 1 extra quest point per tier when they complete a quest.
  • The auction tax is reduced by 1% per tier when selling an item.
  • Rankings, swho 9, and similar commands show total levels- a brand new tier 1 character shows as 1408 total levels. Tier 9 players can redo tier 9 as many times as they want to increase their total levels, though they will not get any other new bonuses.


When you retier, the following are kept:
  • Clan membership, manor ownership, marriage, gold, tp, qp, hours online, war/gquest/death/quest stats and similar character attributes.
  • Your hit point, mana, and moves pool totals are recorded. Tier 9 players who redo tier 9 will get this entire amount back when they reach 7x SH again. Other tier players will get 50% of any amount above 8,000 back to whatever stat(s) have them upon reaching 7x SH next tier.

The following are reset as if you were a new char:

  • Trains, practices, hp, mana, moves, traitor/raider/wanted flags, skills and spells.
  • Race and class are reset and chosen during the tiering process.
  • Tierstat and wishstat training bonuses (also reset at remort/rebuild).


At tiers 0 (non-tiered) and 1, experience starts at 1,000 per level and increases an extra 1,000 per remort until the character has 5 classes (and thus a maximum of 5,000 exp per level).
   Starting at tier 2, an extra 1,000 experience per level is added for each tier past the first.  For example, a tier 3
   character will need an extra 2,000 experience points per level (3,000 at single-class tier 3, 8,000 at 7-class tier 4 
   (5,000 + 3,000), etc.).  This is capped at 10,000 exp per level.
See Tier Chart for further clarification.
  Tier 9 characters that wish to redo the tier again can do so at the experience cost of a non-tier player.


T8SavageExorcistScoutHoly BladeMindshifterSorcerorProwler

In October 2005, tier names were changed (possibly to make room for the first round of subclass names).


T8SavageExorcistScoutHoly BladeMindshifterSorcerorProwler