Tiers

Main.Tiers History

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August 03, 2015, at 03:22 PM EST by Elchanan
Changed lines 16-17 from:
  • The total stats a player can train (1500) is increased by 50 per tier.
to:
  • The total stats a player can train (1750) is increased by 25 per tier.
July 20, 2015, at 02:13 AM EST by Abelinc
Changed lines 80-81 from:
to:

In October 2005, tier names were changed (possibly to make room for the first round of subclass names).

July 20, 2015, at 02:11 AM EST by Abelinc
Changed lines 65-67 from:

V2 TIER NAMES

to:

V1 TIER NAMES

Changed lines 70-76 from:
T1GladiatorDeaconPathseekerProtectorMysticSageNightblade
T2ArmsmasterChaplainBeastmasterCavalierTelepathLichRogue
T3BattlemasterProphetTrackerSlayerChannelerWizardSpy
T4WarlordSaintWayfinderDefenderDreamwalkerWarlockSharper
T5LiegePatriarchWoodsmanZealotPsychicMagicianCutthroat
T6VeteranCardinalExplorerTerminatorMentalistConjurerCrimelord
T7ChampionBishopStriderBenefactorVisionarySeerStalker
to:
T1GladiatorPriestHunterKnightMysticNecromancerNightblade
T2BarbarianOracleBeastmasterCavalierTelepathLichRogue
T3BattlemasterProphetTrackerSlayerChannelerWizardAssassin
T4WarlordSaintWayfinderAvatarDreamwalkerWarlockNinja
T5LiegePatriarchWoodsmanZealotMindflayerMagicianCutthroat
T6VeteranMartyrExplorerTerminatorMentalistConjurerCrimelord
T7BerserkerBishopStriderBenefactorVisionaryIllusionistStalker
Added lines 78-93:
T9GeneralCrusaderProtectorAvengerEnlightenedArchmageGodfather

V2 TIER NAMES

TierWarriorClericRangerPaladinPsionicistMageThief
T1GladiatorDeaconPathseekerProtectorMysticSageNightblade
T2ArmsmasterChaplainBeastmasterCavalierTelepathLichRogue
T3BattlemasterProphetTrackerSlayerChannelerWizardSpy
T4WarlordSaintWayfinderDefenderDreamwalkerWarlockSharper
T5LiegePatriarchWoodsmanZealotPsychicMagicianCutthroat
T6VeteranCardinalExplorerTerminatorMentalistConjurerCrimelord
T7ChampionBishopStriderBenefactorVisionarySeerStalker
T8SavageExorcistScoutHoly BladeMindshifterSorcerorProwler
July 20, 2015, at 02:07 AM EST by Abelinc
Changed line 70 from:
T1GladiatorDeasonPathseekerProtectorMysticSageNightblade
to:
T1GladiatorDeaconPathseekerProtectorMysticSageNightblade
Changed line 77 from:
T8SavageExorcistScoutHoly BladeMindshifterSorcererProwler
to:
T8SavageExorcistScoutHoly BladeMindshifterSorcerorProwler
October 28, 2013, at 10:47 PM EST by Dash
Deleted lines 23-24:
  • Primary-class dodges have an extra 2% chance of success per tier.
October 02, 2013, at 11:10 PM EST by admin
Changed line 57 from:
  Starting at tier 2, an extra 1,000 experience per level is added for each tier past the first.  For example, a tier 3
to:
   Starting at tier 2, an extra 1,000 experience per level is added for each tier past the first.  For example, a tier 3
Changed lines 59-60 from:
  (5,000 + 3,000), etc.).  This is capped at 10,000 exp per level.
to:
   (5,000 + 3,000), etc.).  This is capped at 10,000 exp per level.
October 02, 2013, at 11:09 PM EST by admin
Changed lines 57-58 from:
  Starting at tier 2, an extra 1,000 experience per level is added for each tier past the first.  For example, a tier 3 
  character will need an extra 2,000 experience points per level (3,000 at single-class tier 3, 8,000 at 7-class tier 4 
to:
  Starting at tier 2, an extra 1,000 experience per level is added for each tier past the first.  For example, a tier 3
   character will need an extra 2,000 experience points per level (3,000 at single-class tier 3, 8,000 at 7-class tier 4 
October 02, 2013, at 11:08 PM EST by admin
Changed lines 59-60 from:
 (5,000 + 3,000), etc.).  This is capped at 10,000 exp per level.
to:
  (5,000 + 3,000), etc.).  This is capped at 10,000 exp per level.
October 02, 2013, at 11:08 PM EST by admin
Changed lines 36-41 from:

When you retier, the following are kept:

- Clan membership, manor ownership, marriage, gold, tp, qp, hours online, war/gquest/death/quest stats and similar character attributes.

- Your hit point, mana, and moves pool totals are recorded. Tier 9 players who redo tier 9 will get this entire amount back when they reach 7x SH again. Other tier players will get 50% of any amount above 8,000 back to whatever stat(s) have them upon reaching 7x SH next tier.

to:
  When you retier, the following are kept:

  • Clan membership, manor ownership, marriage, gold, tp, qp, hours online, war/gquest/death/quest stats and similar character attributes.

  • Your hit point, mana, and moves pool totals are recorded. Tier 9 players who redo tier 9 will get this entire amount back when they reach 7x SH again. Other tier players will get 50% of any amount above 8,000 back to whatever stat(s) have them upon reaching 7x SH next tier.
Changed lines 44-51 from:

- Trains, practices, hp, mana, moves, traitor/raider/wanted flags, skills and spells.

- Race and class are reset and chosen during the tiering process.

- Tierstat and wishstat training bonuses (also reset at remort/rebuild).

to:
  • Trains, practices, hp, mana, moves, traitor/raider/wanted flags, skills and spells.

  • Race and class are reset and chosen during the tiering process.

  • Tierstat and wishstat training bonuses (also reset at remort/rebuild).

Changed lines 54-63 from:

At tiers 0 (non-tiered) and 1, experience starts at 1,000 per level and increases an extra 1,000 per remort until the character has 5 classes (and thus a maximum of 5,000 exp per level).

Starting at tier 2, an extra 1,000 experience per level is added for each tier past the first. For example, a tier 3 character will need an extra 2,000 experience points per level (3,000 at single-class tier 3, 8,000 at 7-class tier 4 (5,000 + 3,000), etc.). This is capped at 10,000 exp per level.

See Tier Chart for further clarification.

Tier 9 characters that wish to redo the tier again can do so at the experience cost of a non-tier player.

to:
  At tiers 0 (non-tiered) and 1, experience starts at 1,000 per level and increases an extra 1,000 per remort until the 
  character has 5 classes (and thus a maximum of 5,000 exp per level).

  Starting at tier 2, an extra 1,000 experience per level is added for each tier past the first.  For example, a tier 3 
  character will need an extra 2,000 experience points per level (3,000 at single-class tier 3, 8,000 at 7-class tier 4 
 (5,000 + 3,000), etc.).  This is capped at 10,000 exp per level.

  See Tier Chart for further clarification.

  Tier 9 characters that wish to redo the tier again can do so at the experience cost of a non-tier player.

October 02, 2013, at 11:06 PM EST by admin
Changed lines 7-8 from:
  the game and add a 'tier' to their character. The main benefits of adding an extra tier to your character are as follows:
to:
  the game and add a 'tier' to their character. The main benefits of adding an extra tier to your character are 
  as follows:
October 02, 2013, at 11:06 PM EST by admin
Changed lines 3-8 from:

Tiers are people who get through the seven classes and restart again. You can do this up to ten times in Aard.. this is commonly referred to T1 or T8.. tier one or tier eight.

A person that has reached 7x remort status on Aardwolf and would like to continue playing the game, can restart the game and add a 'tier' to their character. The main benefits of adding an extra tier to your character are as follows:

- Tiers can wear items and use spells an extra 10 levels higher per tier. For example, a tier 2 level 60 player can use spells and buy/wear/save with equipment of level 80 or lower. Note- spells are available earlier, but NOT cast at the higher level. (A tier 6 level 50 player casting dispel magic as if he/she were level 110 is a bit too much.)

to:
  Tiers are people who get through the seven classes and restart again.  You can do this up to ten times in Aard.. 
  this is commonly referred   to T1 or T8.. tier one or tier eight.

  A person that has reached 7x remort status on Aardwolf and would like to continue playing the game, can restart 
  the game and add a 'tier' to their character. The main benefits of adding an extra tier to your character are as follows:

  • Tiers can wear items and use spells an extra 10 levels higher per tier. For example, a tier 2 level 60 player can use spells and buy/wear/save with equipment of level 80 or lower. Note- spells are available earlier, but NOT cast at the higher level. (A tier 6 level 50 player casting dispel magic as if he/she were level 110 is a bit too much.)
October 02, 2013, at 11:05 PM EST by admin
Changed lines 9-30 from:

- At level 201, tiers may buy/use quest equipment at their tier level; e.g., a tier 1 superhero can buy and use level 211 quest equipment.

- Tiers get a -1 bonus to training cost in one stat per tier - see help tierstat.

- The total stats a player can train (1500) is increased by 50 per tier.

- Tiers gain an extra +10 hitroll/damroll and +2 in all stats per tier, in the form of a pin worn in a unique slot. NOTE: This pin is NOT to be shared with spouses.

- Tiers gain a 10%-per-tier discount on manor upgrades, up to 50%.

- Miracle has an extra 5% chance of success per tier.

- Primary-class dodges have an extra 2% chance of success per tier.

- Tiers gain 1 extra quest point per tier when they complete a quest.

- The auction tax is reduced by 1% per tier when selling an item.

- Rankings, swho 9, and similar commands show total levels- a brand new tier 1 character shows as 1408 total levels. Tier 9 players can redo tier 9 as many times as they want to increase their total levels, though they will not get any other new bonuses.

to:
  • At level 201, tiers may buy/use quest equipment at their tier level; e.g., a tier 1 superhero can buy and use level 211 quest equipment.

  • Tiers get a -1 bonus to training cost in one stat per tier - see help tierstat.

  • The total stats a player can train (1500) is increased by 50 per tier.

  • Tiers gain an extra +10 hitroll/damroll and +2 in all stats per tier, in the form of a pin worn in a unique slot. NOTE: This pin is NOT to be shared with spouses.

  • Tiers gain a 10%-per-tier discount on manor upgrades, up to 50%.

  • Miracle has an extra 5% chance of success per tier.

  • Primary-class dodges have an extra 2% chance of success per tier.

  • Tiers gain 1 extra quest point per tier when they complete a quest.

  • The auction tax is reduced by 1% per tier when selling an item.

  • Rankings, swho 9, and similar commands show total levels- a brand new tier 1 character shows as 1408 total levels. Tier 9 players can redo tier 9 as many times as they want to increase their total levels, though they will not get any other new bonuses.

May 10, 2013, at 10:29 AM EST by admin
Changed lines 73-74 from:
T8SavageExcorcistScoutHoly BladeMindshifterSorcererProwler
T9GeneralCrusaderTreehuggerChosenEnlightenedArchmageGodfather
to:
T8SavageExorcistScoutHoly BladeMindshifterSorcererProwler
T9GeneralCrusaderTreehuggerChosenEnlightenedArchmageGodfather
July 22, 2010, at 04:36 AM EST by Sagen
Changed lines 66-74 from:
T1GladiatorDeasonPathseekerProtectorMysticSageNightblade
T2ArmsmasterChaplainBeastmasterCavalierTelepathLichRogue
T3BattlemasterProphetTrackerSlayerChannelerWizardSpy
T4WarlordSaintWayfinderDefenderDreamwalkerWarlockSharper
T5LiegePatriarchWoodsmanZealotPsychicMagicianCutthroat
T6VeteranCardinalExplorerTerminatorMentalistConjurerCrimelord
T7ChampionBishopStriderBenefactorVisionarySeerStalker
T8SavageExcorcistScoutHoly BladeMindshifterSorcererProwler
T9GeneralCrusaderTreehuggerChosenEnlightenedArchmageGodfather
to:
T1GladiatorDeasonPathseekerProtectorMysticSageNightblade
T2ArmsmasterChaplainBeastmasterCavalierTelepathLichRogue
T3BattlemasterProphetTrackerSlayerChannelerWizardSpy
T4WarlordSaintWayfinderDefenderDreamwalkerWarlockSharper
T5LiegePatriarchWoodsmanZealotPsychicMagicianCutthroat
T6VeteranCardinalExplorerTerminatorMentalistConjurerCrimelord
T7ChampionBishopStriderBenefactorVisionarySeerStalker
T8SavageExcorcistScoutHoly BladeMindshifterSorcererProwler
T9GeneralCrusaderTreehuggerChosenEnlightenedArchmageGodfather
July 22, 2010, at 04:36 AM EST by Sagen
Changed lines 65-74 from:
WarriorClericRangerPaladinPsionicistMageThief
GladiatorDeasonPathseekerProtectorMysticSageNightblade
ArmsmasterChaplainBeastmasterCavalierTelepathLichRogue
BattlemasterProphetTrackerSlayerChannelerWizardSpy
WarlordSaintWayfinderDefenderDreamwalkerWarlockSharper
LiegePatriarchWoodsmanZealotPsychicMagicianCutthroat
VeteranCardinalExplorerTerminatorMentalistConjurerCrimelord
ChampionBishopStriderBenefactorVisionarySeerStalker
SavageExcorcistScoutHoly BladeMindshifterSorcererProwler
GeneralCrusaderTreehuggerChosenEnlightenedArchmageGodfather
to:
TierWarriorClericRangerPaladinPsionicistMageThief
T1GladiatorDeasonPathseekerProtectorMysticSageNightblade
T2ArmsmasterChaplainBeastmasterCavalierTelepathLichRogue
T3BattlemasterProphetTrackerSlayerChannelerWizardSpy
T4WarlordSaintWayfinderDefenderDreamwalkerWarlockSharper
T5LiegePatriarchWoodsmanZealotPsychicMagicianCutthroat
T6VeteranCardinalExplorerTerminatorMentalistConjurerCrimelord
T7ChampionBishopStriderBenefactorVisionarySeerStalker
T8SavageExcorcistScoutHoly BladeMindshifterSorcererProwler
T9GeneralCrusaderTreehuggerChosenEnlightenedArchmageGodfather
July 22, 2010, at 04:08 AM EST by Sagen
Deleted line 64:
July 22, 2010, at 04:07 AM EST by Sagen
Changed line 69 from:
BattlemasterProphetTrackerSlayerChannelerWizardSpy
to:
BattlemasterProphetTrackerSlayerChannelerWizardSpy
July 22, 2010, at 04:07 AM EST by Sagen
Changed lines 66-75 from:
WarriorClericRangerPaladinPsionicistMageThief
GladiatorDeasonPathseekerProtectorMysticSageNightblade
ArmsmasterChaplainBeastmasterCavalierTelepathLichRogue
BattlemasterProphetTrackerSlayerChannelerWizardSpy
WarlordSaintWayfinderDefenderDreamwalkerWarlockSharper
LiegePatriarchWoodsmanZealotPsychicMagicianCutthroat
VeteranCardinalExplorerTerminatorMentalistConjurerCrimelord
ChampionBishopStriderBenefactorVisionarySeerStalker
SavageExcorcistScoutHoly BladeMindshifterSorcererProwler
GeneralCrusaderTreehuggerChosenEnlightenedArchmageGodfather
to:
WarriorClericRangerPaladinPsionicistMageThief
GladiatorDeasonPathseekerProtectorMysticSageNightblade
ArmsmasterChaplainBeastmasterCavalierTelepathLichRogue
BattlemasterProphetTrackerSlayerChannelerWizardSpy
WarlordSaintWayfinderDefenderDreamwalkerWarlockSharper
LiegePatriarchWoodsmanZealotPsychicMagicianCutthroat
VeteranCardinalExplorerTerminatorMentalistConjurerCrimelord
ChampionBishopStriderBenefactorVisionarySeerStalker
SavageExcorcistScoutHoly BladeMindshifterSorcererProwler
GeneralCrusaderTreehuggerChosenEnlightenedArchmageGodfather
July 22, 2010, at 04:05 AM EST by Sagen
Added lines 58-75:

V2 TIER NAMES

Back to top
WarriorClericRangerPaladinPsionicistMageThief
GladiatorDeasonPathseekerProtectorMysticSageNightblade
ArmsmasterChaplainBeastmasterCavalierTelepathLichRogue
BattlemasterProphetTrackerSlayerChannelerWizardSpy
WarlordSaintWayfinderDefenderDreamwalkerWarlockSharper
LiegePatriarchWoodsmanZealotPsychicMagicianCutthroat
VeteranCardinalExplorerTerminatorMentalistConjurerCrimelord
ChampionBishopStriderBenefactorVisionarySeerStalker
SavageExcorcistScoutHoly BladeMindshifterSorcererProwler
GeneralCrusaderTreehuggerChosenEnlightenedArchmageGodfather
March 01, 2010, at 08:51 PM EST by admin
Changed lines 3-16 from:

Tiers are people who get through the seven classes and restart again. You can do this up to ten times in Aard.. this is commonly referred to T1 or T8.. tier one or tier eight.

A person that has reached 7x remort status on Aardwolf and would like to continue playing the game, can restart the game and add a 'tier' to their character. The main benefits of adding an extra tier to your character are as follows:

- Tiers can wear items and use spells an extra 10 levels higher per tier.

  For example, a tier 2 level 60 player can use spells and buy/wear/save
  with equipment of level 80 or lower.  Note- spells are available earlier,
  but NOT cast at the higher level.  (A tier 6 level 50 player casting
  dispel magic as if he/she were level 110 is a bit too much.)
to:

Tiers are people who get through the seven classes and restart again. You can do this up to ten times in Aard.. this is commonly referred to T1 or T8.. tier one or tier eight.

A person that has reached 7x remort status on Aardwolf and would like to continue playing the game, can restart the game and add a 'tier' to their character. The main benefits of adding an extra tier to your character are as follows:

- Tiers can wear items and use spells an extra 10 levels higher per tier. For example, a tier 2 level 60 player can use spells and buy/wear/save with equipment of level 80 or lower. Note- spells are available earlier, but NOT cast at the higher level. (A tier 6 level 50 player casting dispel magic as if he/she were level 110 is a bit too much.)

Changed lines 15-17 from:

- Tiers gain an extra +10 hitroll/damroll and +2 in all stats per tier, in the form of a pin worn in a unique slot.

  NOTE: This pin is NOT to be shared with spouses.
to:

- Tiers gain an extra +10 hitroll/damroll and +2 in all stats per tier, in the form of a pin worn in a unique slot. NOTE: This pin is NOT to be shared with spouses.

Changed lines 27-32 from:

- Rankings, swho 9, and similar commands show total levels- a brand new tier 1 character shows as 1408 total levels.

  Tier 9 players can redo tier 9 as many times as they want to increase their total 
  levels, though they will not get any other new bonuses.

to:

- Rankings, swho 9, and similar commands show total levels- a brand new tier 1 character shows as 1408 total levels. Tier 9 players can redo tier 9 as many times as they want to increase their total levels, though they will not get any other new bonuses.

Changed lines 51-60 from:

At tiers 0 (non-tiered) and 1, experience starts at 1,000 per level and increases an extra 1,000 per remort until the character has 5 classes (and thus a maximum of 5,000 exp per level).

Starting at tier 2, an extra 1,000 experience per level is added for each tier past the first. For example, a tier 3 character will need an extra 2,000 experience points per level (3,000 at single-class tier 3, 8,000 at 7-class tier 4 (5,000 + 3,000), etc.). This is capped at 10,000 exp per level.

to:

At tiers 0 (non-tiered) and 1, experience starts at 1,000 per level and increases an extra 1,000 per remort until the character has 5 classes (and thus a maximum of 5,000 exp per level).

Starting at tier 2, an extra 1,000 experience per level is added for each tier past the first. For example, a tier 3 character will need an extra 2,000 experience points per level (3,000 at single-class tier 3, 8,000 at 7-class tier 4 (5,000 + 3,000), etc.). This is capped at 10,000 exp per level.

May 26, 2009, at 12:42 AM EST by admin
Changed lines 19-20 from:

- Tiers get a -1 bonus to training cost in one stat per tier (see 'help tierstat').

to:

- Tiers get a -1 bonus to training cost in one stat per tier - see help tierstat.

November 29, 2008, at 04:37 AM EST by Ozzy
Changed lines 74-75 from:

Tier 9 characters that wish to redo the tier again can do so as the experience cost of a non-tier player.

to:

Tier 9 characters that wish to redo the tier again can do so at the experience cost of a non-tier player.

November 14, 2008, at 03:24 AM EST by admin
Changed lines 3-5 from:
to:

Tiers are people who get through the seven classes and restart again. You can do this up to ten times in Aard.. this is commonly referred to T1 or T8.. tier one or tier eight.

November 14, 2008, at 03:18 AM EST by Wrilley
Changed lines 44-51 from:

- Clan membership, manor ownership, marriage, gold, tp, qp, hours online,

  war/gquest/death/quest stats and similar character attributes.

- Your hit point, mana, and moves pool totals are recorded. Tier 9 players

  who redo tier 9 will get this entire amount back when they reach 7x SH
  again.  Other tier players will get 50% of any amount above 8,000 back
  to whatever stat(s) have them upon reaching 7x SH next tier.
to:

- Clan membership, manor ownership, marriage, gold, tp, qp, hours online, war/gquest/death/quest stats and similar character attributes.

- Your hit point, mana, and moves pool totals are recorded. Tier 9 players who redo tier 9 will get this entire amount back when they reach 7x SH again. Other tier players will get 50% of any amount above 8,000 back to whatever stat(s) have them upon reaching 7x SH next tier.

Changed lines 50-52 from:

- Trains, practices, hp, mana, moves, traitor/raider/wanted flags, skills

  and spells.
to:

- Trains, practices, hp, mana, moves, traitor/raider/wanted flags, skills and spells.

Changed lines 57-59 from:

EXPERIENCE

to:

EXPERIENCE

Deleted lines 73-82:

HOW TO TIER After following the steps at the top of this helpfile to enter retier, you will be brought to the creation screen where you can choose your race and class; this will look as though you were creating a new character. When you finish the creation process and reenter the game, you will be the next tier.

Remember- wishstat and tierstat will need to be re-set.

November 14, 2008, at 03:17 AM EST by Wrilley
Changed lines 35-38 from:
  Tier 9 players can redo tier 9 as many times as they want to increase their total levels, though they will not get any other new bonuses.

to:
  Tier 9 players can redo tier 9 as many times as they want to increase their total 
  levels, though they will not get any other new bonuses.

November 14, 2008, at 03:16 AM EST by Wrilley
Deleted line 0:
Changed lines 15-20 from:

- At level 201, tiers may buy/use quest equipment at their tier level;

  e.g., a tier 1 superhero can buy and use level 211 quest equipment.

- Tiers get a -1 bonus to training cost in one stat per tier (see 'help

  tierstat').
to:

- At level 201, tiers may buy/use quest equipment at their tier level; e.g., a tier 1 superhero can buy and use level 211 quest equipment.

- Tiers get a -1 bonus to training cost in one stat per tier (see 'help tierstat').

Changed lines 21-22 from:

- Tiers gain an extra +10 hitroll/damroll and +2 in all stats per tier, in

  the form of a pin worn in a unique slot.
to:

- Tiers gain an extra +10 hitroll/damroll and +2 in all stats per tier, in the form of a pin worn in a unique slot.

Changed lines 34-40 from:

- Rankings, swho 9, and similar commands show total levels- a brand new

  tier 1 character shows as 1408 total levels.  Tier 9 players can redo
  tier 9 as many times as they want to increase their total levels, though
  they will not get any other new bonuses.

to:

- Rankings, swho 9, and similar commands show total levels- a brand new tier 1 character shows as 1408 total levels.

  Tier 9 players can redo tier 9 as many times as they want to increase their total levels, though they will not get any other new bonuses.

November 14, 2008, at 02:57 AM EST by Wrilley
Added lines 1-91:

Aardwolf Tier System:

A person that has reached 7x remort status on Aardwolf and would like to continue playing the game, can restart the game and add a 'tier' to their character. The main benefits of adding an extra tier to your character are as follows:

- Tiers can wear items and use spells an extra 10 levels higher per tier.

  For example, a tier 2 level 60 player can use spells and buy/wear/save
  with equipment of level 80 or lower.  Note- spells are available earlier,
  but NOT cast at the higher level.  (A tier 6 level 50 player casting
  dispel magic as if he/she were level 110 is a bit too much.)

- At level 201, tiers may buy/use quest equipment at their tier level;

  e.g., a tier 1 superhero can buy and use level 211 quest equipment.

- Tiers get a -1 bonus to training cost in one stat per tier (see 'help

  tierstat').

- The total stats a player can train (1500) is increased by 50 per tier.

- Tiers gain an extra +10 hitroll/damroll and +2 in all stats per tier, in

  the form of a pin worn in a unique slot.
  NOTE: This pin is NOT to be shared with spouses.

- Tiers gain a 10%-per-tier discount on manor upgrades, up to 50%.

- Miracle has an extra 5% chance of success per tier.

- Primary-class dodges have an extra 2% chance of success per tier.

- Tiers gain 1 extra quest point per tier when they complete a quest.

- The auction tax is reduced by 1% per tier when selling an item.

- Rankings, swho 9, and similar commands show total levels- a brand new

  tier 1 character shows as 1408 total levels.  Tier 9 players can redo
  tier 9 as many times as they want to increase their total levels, though
  they will not get any other new bonuses.

TRANSFORMATION

When you retier, the following are kept:

- Clan membership, manor ownership, marriage, gold, tp, qp, hours online,

  war/gquest/death/quest stats and similar character attributes.

- Your hit point, mana, and moves pool totals are recorded. Tier 9 players

  who redo tier 9 will get this entire amount back when they reach 7x SH
  again.  Other tier players will get 50% of any amount above 8,000 back
  to whatever stat(s) have them upon reaching 7x SH next tier.

The following are reset as if you were a new char:

- Trains, practices, hp, mana, moves, traitor/raider/wanted flags, skills

  and spells.

- Race and class are reset and chosen during the tiering process.

- Tierstat and wishstat training bonuses (also reset at remort/rebuild).

EXPERIENCE At tiers 0 (non-tiered) and 1, experience starts at 1,000 per level and increases an extra 1,000 per remort until the character has 5 classes (and thus a maximum of 5,000 exp per level).

Starting at tier 2, an extra 1,000 experience per level is added for each tier past the first. For example, a tier 3 character will need an extra 2,000 experience points per level (3,000 at single-class tier 3, 8,000 at 7-class tier 4 (5,000 + 3,000), etc.). This is capped at 10,000 exp per level.

See Tier Chart for further clarification.

Tier 9 characters that wish to redo the tier again can do so as the experience cost of a non-tier player.

HOW TO TIER After following the steps at the top of this helpfile to enter retier, you will be brought to the creation screen where you can choose your race and class; this will look as though you were creating a new character. When you finish the creation process and reenter the game, you will be the next tier.

Remember- wishstat and tierstat will need to be re-set.