Isplayer
isplayer - syntax: isplayer(CH)
Returns true if the character is a player.
if isplayer(ch) then
say ("You're a player!")
end
if not(isplayer(self)) then
say ("I'm not!")
end
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isplayer - syntax: isplayer(CH)
Returns true if the character is a player.
if isplayer(ch) then
say ("You're a player!")
end
if not(isplayer(self)) then
say ("I'm not!")
end