Bribe: This trigger will activate the mprog when the specified amount of money (or more) is given to the mob. The mob cannot be a shopkeeper. Regardless of how much money is given to the mob, it will keep the gold. This mprog will activate whether the mob can see the player or not.

To set this trigger, use the following syntax:

addmprog <vnum< bribe <amount of gold>

Examples: addmprog 3001 bribe 20 addmprog 3001 bribe 10000