Newbie-Stats

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Help Keywords : Newbie-Stats.
Help Category : newhelp.
Related Helps : Maxstats, Stats, Classstats.
Last Updated  : 2018-08-04 21:22:04.
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Stats for Each Class:

Warrior
* STRENGTH is the primary stat 
* DEXTERITY and CONSTITUTION should be next
* LUCK also helps in many areas
* Warriors have little use for WISDOM and INTELLIGENCE

Thief
* DEXTERITY is the primary stat
* LUCK is also very important
* Next focus on STRENGTH and/or CONSTITUTION
* Thieves have little use for WISDOM and INTELLIGENCE

Mage
* INTELLIGENCE is the primary stat
* WISDOM is also important
* Next focus on LUCK
* Keep STRENGTH, DEXTERITY and CONSTITUTION all at moderate levels

Cleric
* WISDOM is the primary stat
* INTELLIGENCE and LUCK are next in level of importance
* Keep STRENGTH, DEXTERITY and CONSTITUTION all at moderate levels

Psionicist (Psi)
* Both INTELLIGENCE and WISDOM are primary stats
* LUCK is also very important
* STRENGTH, DEXTERITY and CONSTITUTION should be kept at moderate 
  levels

Ranger
* CONSTITUTION is the primary stat
* WISDOM is also important
* Next choose one of either STRENGTH/DEXTERITY (for attack skills) or 
  INTELLIGENCE (for magical spells)
* LUCK is also useful

Paladin
* CONSTITUTION and INTELLIGENCE are primary stats
* WISDOM is also important
* Choose an EXTREME ALIGNMENT (very good or very evil)

How Each Stat is Useful:

STRENGTH (STR)
* Determines how hard your non-magical attacks hit (damage by weapons)
* Determines the total weight you can carry
* Increases your overall hitroll and damroll

INTELLIGENCE (INT)
* Determines how much each practice increases your percentage in a 
  skill/spell
* Helps you 'save' spells (reduce damage and avoid harmful effects)
* Determines how much mana you will gain when you increase a level

WISDOM (WIS)
* Determines amount of healing granted by heal and similar spells
* Determines amount of protection granted by sanctuary and other 
  protective spells
* Determines how many practice sessions you will gain when you level
* Helps you avoid the effects of maladictions
* Increases chance of successfully casting cures for maladictions

DEXTERITY (DEX)
* Makes it tougher for opponents to hit you.
* Helps determine how many times in a round you will hit
* Helps you dodge and parry hits
* Increases the maximum number of items you can carry

CONSTITUTION (CON)
* Decreases amount of damage taken in combat
* Determines how many hit points you will gain when you increase a 
  level

LUCK
* Helps you dodge and hit more often
* Helps you do more damage with spells and avoid any harmful effects
* Increases number of trains and stats obtained when raising a level
* Increases chance of extra quest points when completing a quest
* Helps determine your chances of adding magical affects to items 
  (with enchant armor, resonate, solidify, etc.)
* Allows you to hit multiple times with many skills 

* As a newbie DO NOT train hit points, mana or moves.

* Extra practices can be converted to trains. Extra trains can be 
  saved for a higher level. If you check out 'help maxstats' you can see 
  when trains start to cost more and at what level ranges you are allowed 
  to train more in any given stat.

* A simple plan is to train all stats until each stat costs two 
  trains. After this, always maximize your primary and secondary stats, 
  then use the remaining training sessions to balance out all the other 
  stats.
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