Ice Age


Help Keywords : 'Ice Age' IceAge Reboot Hotboot.
Help Category : Features.
Last Updated : 2013-04-14 16:55:58.
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An Ice Age is the MUD's "hot boot" system for introducing various code and other changes/fixes.

MUD reboots used to disconnect players; however, the Ice Age process no longer require players to disconnect. The process is as follows:

  • The Ice Age is announced, with a short warning (usually 2-3 minutes) and countdown. Global quests, lasertag, poker, and similar events are cancelled.
  • The actual Ice Age occurs- there is a slight pause as code is copied to live status.
  • Once the Ice Age finishes, the new code is active. There is a short period of quest reset (see 'help qreset'), reboot-only quests are again available, and everything is shiny and new. Most Ice Ages include an Announce board note shortly after reboot explaining changes/additions.

Please don't spam the channels complaining about ice ages; it serves no good purpose and a reboot is almost always for players' benefit. Don't worry about corpses when there is a reboot- they are automatically saved and will reappear after reboot (see 'help corpse'). Any equipment left on the ground will disappear when the MUD reboots. It is not a good idea to leave owned items (or anything else of value) laying around; there is no guarantee it will be able to be restored. (See 'help reimbursement'.)

There are still rare instances where the MUD will completely shut down and disconnect players. If possible, the same steps as above are followed, except that you will have to reconnect and log into Aardwolf again to resume playing.

There is a video which shows what happens during an ice age in Aardwolf:

                      http://youtu.be/vJIoFb6FADw