Test Of Faith

Test of Faith (Sn: 519) (Spell)

Help Test Of Faith

Syntax: cast 'test of faith'

Early in their religious trainings, primary-class Paladins learn of the
many ways they can receive gifts from their deities.  These gifts of faith
include the ability to be bathed in an aura of (un)holiness, which can
traverse through a Paladin's weapon during combat.  All Paladins may use
this ability, but will find it is less effective against those of similar
alignments.

Once cast, this skill is automatic, and provides a chance for extra hits
each round of combat while under the effect of this spell.  The type and
amount dealt will vary depending on your alignment and other factors, but
will always deal some damage regardless of alignment.

- Good paladins will do light or holy damage.  This is more effective 
  against evil opponents, and the white moon in the sky will increase this
  ability.

- Evil paladins will do shadow or harm damage.  Good opponents will receive
  more damage; this damage is also influenced by the presence of the black
  moon in the sky.

- Neutral paladins will deal light or shadow damage.  The gray moon will
  boost this damage when it is in the sky.  It will not deal as much damage
  as extreme opposite alignments, but is effective against a wider variety
  of enemies.

Spell available only to the Primary Class Paladin.

Primary Stat: Int (Damage & Recovery), Con (Recovery).
Affected by : Luck.

Categories:

 Spellup, Stats

Classes

 Paladin             Level : 3

Kerith