Dwarf

The stout dwarven race is renowned for their prowess as warriors and blacksmiths. Hailing from massive mountain fortresses carved into the living rock itself, dwarves are a naturally militaristic folk and favor physical combat over the arcane arts.

In addition to their martial skills, dwarves are unmatched masters of metallurgy and weaponsmithing. From an early age, they are trained in forging and tempering techniques passed down over generations. A dwarf- tempered blade is tougher, sharper, and more destructive than those made by other races.

Starting stats/Training costs for the Dwarf race:

                         STR  INT  WIS  DEX  CON LUCK
Dwarf Start Stats      :  13   13   13   13   14   12
Training Costs         :  -1    0   -1   +2    0    0

Permanent Affects      : Night vision
Permanent Skills       : Berserk. [ Any class ]
Other Abilities        : bonus Tempering stats, reduced Berserk penalty, 10% more damage in hills, mountains, and underground Sectors

Zero means standard cost. A negative amount means the race can train that stat more cheaply and a positive number means a higher training cost.


Resistances for the Dwarf race (%'s):

Bash         :    10     Pierce       :   10     Slash        :   10

Acid         :   -10     Air          :  -10     Cold         :  -10
Disease      :   -10     Earth        :  -10     Energy       :  -10
Fire         :   -10     Holy         :  -10     Light        :  -10
Electric     :   -10     Magic        :  -10     Mental       :  -10
Negative     :   -10     Poison       :  -10     Shadow       :  -10
Sonic        :   -10     Water        :  -20