# Average Damage

This entry will describe the basic yet core formulas for average weapon damage.

Damage is measured in numeric increments.

A range of damage is defined by a

**DamageVerb**descriptor.## Gameload Weapons

Base damage is calculated as a roll of dice (like 60d4).

If you set a damage of XdY, you can calculate the following:

Minimum damage= X

Maximum damage= X * Y

Average damage= ((X * Y) + X)/2

Take for example a weapon with Damage: 10d9

The minimum damage this weapon will deal is 10.

The maximum damage dealt will be 90.

This means the average damage is 50. That is, ((10 * 9) + 9)/2

## Weapons of Aardwolf

**Aardweapons** have their own unique average damage rule, while still adhering to the formula above.

The average damage on an Aardweapon under level 80 will always be (2.5 * weapon level).

The average damage on an Aardweapon level 80 and above will always be (3 * weapon level).

This means a level 79 Aardweapon would do an average of 197 damage.

However, a level 80 Aardweapon would do an average of 240 damage.

The difference one level can make!

## Modifiers

These formulas are only the basic damage calculations. Many factors contribute to the actual damage delt on each hit, including but not limited to: