Campaigns
Campaigns are a mix of the regular questing system and Global Quests with a bit of extra challenge. You are assigned a handful of monsters to kill, which are slightly higher level and spread across many areas. For the extra effort, rewards are higher than those from regular quests.
To request a campaign, find Commander Barcett above Hester's Whoswhatsit off Starlight Way in Aylor (the 'find' command will help) and 'campaign request'. ('cp' is an alias for 'campaign', so 'cp request' also works.)
You may undertake only one campaign per level. If you request a campaign and level while completing it, you may take another campaign at the new level. Campaigns do not stack, however; if you level more than once while on a campaign, you do not get to take two additional campaigns at the new level. See 'help noexp' to prevent extra leveling while on campaigns.
Like quests, campaigns do have a time limit (though it is much longer than quests); unlike quests, this timer counts down whether online or offline, and you may quit the game without losing your campaign.
'campaign info' will tell you if you may campaign at the current level, or your current campaign's level, rewards, and list of targets. 'campaign check' strips most of this information and lists only the targets you have yet to kill. There is no [TARGET] flag on campaign targets.
Most campaigns will list your target's name and the area in which they are located. Some campaigns will only list the room name rather than the area. If a monster on your list is killed in a room name campaign, it will list the area instead until it returns.
If, for any reason, you do not wish to continue your campaign, you may use 'campaign quit' to abandon it. You do not get any rewards and must level before taking another campaign. Once you kill your last target, rewards are given automatically; there is no command to complete a campaign.
Once in a while, you may kill a mob listed as a campaign target and not receive credit for it. 99% of the time, this is not a bug. See 'help keys' for more information.
Campaigns were added for several reasons:
- They give newbies that are prepared to accept a challenge a quicker way to get a good base of qps without having to 'sit' at level 1. If you level slowly, 30qps for killing so many mobs might not be such a great deal to you, but for people that level quickly this is a great way to build up qps faster than they previously could.
- They will encourage levelling and provide something for people to do to help break up the monotony of levelling. This is not a feature designed for people 'sitting' at a level whether that be 'supernewbie' levels - this will NOT change.
- However, recently, that *did* change for 201 levels. Enjoy.
- They allow people to practice gquest-type situations without the competition.