Lasertag
Help Lasertag
Syntax: Lasertag: Lasertag [ Join | Points | Score | Status ]Who : Who Laser | Who Red | Who Green
Shoot : Shoot <dir> <person>
Misc : Decoy | Transloc | Recall | Hunt
The basic premise of Lasertag is that all people who take part are
transferred to a special area and run around shooting each other. Points
are scored for hits and points are deducted for missing/hitting a person
on the same team as you. The team with the most points at the end wins.
There are several other aspects of the game that make things
'interesting'. The main advantage of lasertag over warfare is that
level/power is irrelevant,everyone starts with the same stats and has the
same chances.
Once a lasertag game is declared, you can join using 'lasertag join'.
You will be placed into a holding room then randomly assigned to either
the red team or the green team when the game starts.
Both teams start at opposite ends of the lasertag arena which is a
15*15 random maze. Normal game prompts and flags do not appear in the
lasertag arena - all you will see is how many charges you have remaining.
Once the competition has actually started, gameplay is all about keeping
track of how many charges you have. Everything costs charges including
movement and shooting. The options are:
SHOOT : To shoot at another player, use the syntax
shoot <direction> <person>
* You cannot shoot at someone in the same room as you.
* You CAN use abbreviations but run the risk of hitting the
wrong person.
* The accuracy of your shot depends on how close you are to
the target and how many charges you have. The more charges
you have, the higher your accuracy rate.
* After firing, you must move before you can fire again.
* Some games will be run where a character is translocated
after being shot. This will play more of a part once team
mascots can be shot and defense plays a bigger role in the
lasertag game.
MOVE : You move around the lasertag area using normal movement commands.
Each movement costs charges. Use 'laser points' to see the cost.
DECOY : You can use the 'decoy' command to leave a mob in the room that
will appear both in 'scan' and 'look' just as you do. The decoy
will hang around for a couple of minutes and can be used to draw
enemy fire while you sneak behind them. If a player tries to hunt
you and you have a decoy in the area, hunt will home in on the
decoy instead.
TRANSLOC : Typing 'transloc' will randomly move you around the lasertag arena
in much the same way that the 'translocate' spell works within the
main game.
RECALL : If you get hopelessly lost, you can 'recall' to your starting room
at any time.
HUNT : Another alternative to recalling is to hunt the mascot in your
starting room to get a general direction. To do this, you can
'hunt redmascot' and 'hunt greenmascot'.
To see the costs of all these activities, use the command 'lasertag points'.
Note that commands such as hunt and recall are independent of the normal game,
while in the lasertag everyone can hunt and recall equally provided they have
the charges for it.
At any time while a laser tag game is active, you can type 'lasertag score' to
get a breakdown of current team scores and individual player scores. Once the
game is finished, the scores will be posted to the lasertag board. Using
the syntax 'laser score <player>' will show you the score of just one player
in the game.
Once lasertag is started, you can use 'who laser' to see all the people taking
part along with what team they are in. You can also use 'who red' and 'who
green'. A 'team' channel is available to talk to people just in your team.
To turn off the lasertag channel, use the 'lasertag' command with no
arguments.
The 'lasertag status' command shows when the next game will start
or how long is remaining of the current game.