Battlecards
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Helpfile
Help Battlecards
The BattleCard Tournament League (BTL or BattleCard for short) is a group ofplayer-run games within Aardwolf. BTL updates and event information are
posted to the Games Board and the game is run by Starphoenix and his dedicated
staff. Current staff listed on the website homepage.
(BattleCard Tournament League Arena Combat Game)
This is the primary game that was originally released in 2002. This game is run
usually as a one-on-one combat simulation. Players compete in this format for
points, rankings, and prizes. A regular season consists of a round-robin format
so players can compete against each other. The finale of a season is the
tournament where the players vie for the title of Tournament Champion.
The game has a dynamic stat-based system in which players can build themselves
in pretty much whatever fashion they choose -- such as a gritty warrior with a
sword two-sizes-too-big or the crafty mage that can explode you in his sleep or
anything in between. The game's actual battlecards are representations of the
powers they can call upon and are customizable and improvable. There is even a
"morph" system which allows players to mix and create entirely new cards (with
some hazards involved -- we have paramedics on standby in case).
Mini-games and bonuses are also offered to players in multiple forms. These are
often concocted by Starphoenix himself and bring on the freakiness but also
rewards those players daring enough to take them on.
Monster battles are a feature which allows players to cower in fear from stat-
eating slimes, scream in frustration at mysterious balls of doom, and even gaze
in awe at the terrifying two-foot-tall Grim Reaper himself, Gregg! And there is
always the staff's super-characters to keep things interesting....
(BattleCard Dungeon of Horrors)
Dungeon web page -- http://starphoenix.50webs.com/dungeon/dungeon.html
*Note: Players do not have to participate in the Arena Combat game to be
*eligible for play in the Dungeon.
Introduced in 2010 as a new stand-alone game, the Dungeon is a cross between
the old school table-top RPGs and the BTL Combat Game. Players are dropped
into a multi-level dungeon filled with monsters and treasures. The goal? Grab
all the loot you can carry and get the heck out in one piece!! The dungeon does
draw many of its features from the BTL Combat Game but has an atmosphere all
its own (beware of the puns!) It is run in 90 minute sessions to allow multiple
players a chance to traverse the dungeon at once and includes a multiplayer
option so that teams of 2 or 3 players can tag team the dungeon.
Prizes are offerred for those that successfully complete the main dungeon
(and there is a postgame dungeon for the truly wreckless to try on!)
** The BTL is open to any Aardwolf player provided they are at least of
** Level 100 prior to requesting admission to either game. Any potential
** player will also need to retain space on their flist for the BTL staff.
Thank you for reading this and we'll look forward to your participation.
--- Starphoenix and his BTL Staff
Location
Battlecards takes place in the Games Room of the Bards clanhall located at 2wdws from Recall
General Game System
Disclaimer: This is a basic overview of the Battlecard system, for more in depth detail on the game system visit our website at Battlecard Tournament League Website
Battlecards is based on a basic dice roll system, most of the basic rolls to see if you hit miss, defend dodge etc. are based on a dice 1 100 roll (a roll of a 100 sided die)
The basic order of occurance is the player declares an attack and checks their attack percentage on the dice 1 100 roll. If they roll lower than their percentage they hit, if they roll extremely low they can critical hit. If they roll extremely high they can backfire and damage themselves.
Next is a defense check, assuming a successful attack check by the opponent the defending player checks against their defense percentage, this check is to see if they ready for the attack and able to defend themselves. Same as the attack roll a low roll means they are ready for the attack and may attempt to dodge and mitigate some of the damage. Rolling extremely low is a critical defense, you get a bonus to dodging and damage mitigation. Rolling extremely high is a backfire defense you take extra damage.
Next is the dodge check, assuming a successful defense check you have a small percentage based on your agility to completely avoid the incoming attack this is between the range of 10-20% on the dice 1 100 roll for all players. This percentage is very hard to change and only will go up on special circumstances.
Next is the damage roll, assuming no dodge check was made the attacking player now rolls their damage which is based on the level of their attack card.
After this is the defense roll the defending player assuming they did not dodge and made their defense check has a chance to mitigate a small amount of damage, this starts as a dice 1 5 roll but can be augmented later.
Player Statistics
This is a basic overview of the statistics the player has on their sheet and what they do.
HP or Health Points is your basic life stat, this is the amount of damage you are able to take until you die, battlecards is played in a fictional arena setting you lose by getting killed by your opponent.
CP or Card Points is the pool of points used to activate your attack cards. Every card has a CP cost in order to take any offensive action these points must be consumed.
Attack % This is your proficiency at executing an offensive action, in order to make a successful attack you must check under this percentage on a 1 100 roll, this statistic is unable to be raised above 95.
Defense % This is your readiness to defend yourself against attacks, in order to make a successful defense check and attempt to dodge you must check under this percentage on a 1 100 roll, this statistic is unable to be raised above 95.
Power This is your attack power for physical hits, a high stat in Power will give you a bonus to your damage rolls for physical hits and possibly augment your total damage if your opponent has a low Vitality compared to your Power.
Magic This is your attack power for magical hits, a high stat in Magic will give you a bonus to your damage rolls for magical hits and possibly augment your total damage if your opponent has a low Spirit compared to your Magic.
Vitality This is your physical defense stat, a high stat in Vitality will give you a bonus to your defense rolls against physical hits and possibly give a reduction in incoming damage if your opponent has low Power compared to your Vitality.
Spirit This is your magical defense stat, a high stat in Spirit will give you a bonus to your defense rolls against magical hits and possibly a reduction in incoming damage if your opponent has a low Magic compared to your Spirit.
Agility This statistic is your general mobility this statistic is added to your initiative to determine who moves first and also directly determines your dodge percentage.
Battlecard Staff
These are the Judge staff that are in charge of running the matches, if there is a question in rules the judges make the decisions.
Starphoenix -- Site Owner/Administrator, Head League Administrator, and Head Combat Judge.
Starky -- Senior League Administrator, Senior Combat Judge, and Starphoenix's conscience.
Inicus -- Junior Combat Judge In-Training and Assistant Site Consultant.