Maxstats

Help Maxstats

Each character stat can eventually be raised to a maximum of 400 points
with trains.  An additional 200 points can be obtained from equipment and
spells, for a total maximum of 600. A character's 'current' maximums,
however, are based on their level and other factors:

- From level 1 to 70, the maximum trainable for any stat is level + 25.

- From level 71 to 155, the maximum trainable is 95 + 2 for each level over
  level 70.

- From 156 to 200, the maximum trainable is 265 plus 3 for each level
  over level 155. For example, the maximum stats for a level 170 character 
  would be calculated as 265 + 45 (3 for every level over 155).

- Your maximum stats can be increased using the 'potential' feature - see
  'help potential'.
 
- The maximum total for all stats added together is 1725, plus 25 per tier.
  This means it is not possible to max out all of a character's stats -
  this is intentional, so choose wisely!

- The primary stat for each class may be trained an additional five points
  once remorted into that class, to a maximum of 400. (For example, a
  level 1 mage may train Intelligence to 31.)

- Tiers gain an additional +2 per tier to maximum trainable caps, to a
  maximum of 400.

* Stat bonuses from daily blessing (see 'help daily') may exceed these stat
  caps - this is an intentional bonus.

In addition to base stat caps, there is also a cap on the amount of extra
stats given from spells and equipment.  This number is equal to the level
of the character, with a minimum of 25 and a maximum of 200.
 
As points in stats increase, so do their costs.  This also applies to hit
points, mana, and moves.  The base costs (before tier/wish bonuses and race
modifiers) are as follows:

              Stats                    Hit Points / Mana / Moves
        0 -  70    1 train*                0 - 10000    2 trains
      71 -  90    2 trains            10001 - 14000    3 trains
      91 - 130    3 trains            14001 - 18000    4 trains
      131 - 170    4 trains            18001 - 22000    5 trains
      171 - 200    6 trains            22001 - 26000    6 trains
      201 - 224    9 trains            26001 - 30000    7 trains
      225 - 250  11 trains            30001 - 40000  10 trains
      251 - 275  15 trains            40001 - 50000  15 trains
      276 - 290  17 trains            50001 - 75000  20 trains
      291 - 300  20 trains            75001 - 80000  25 trains
      301 - 325  25 trains            80001 - 99999  30 trains
      326 - 350  35 trains
      351 - 375  50 trains
      376 - 400  60 trains

* Regardless of any modifiers, it will always cost one train to add a point
to any stat through 60.  Once past 60, racial stat modifiers apply and may
increase or decrease the cost.  A stat will always cost at least one train,
even if negative modifiers would set it to zero or less.

- The maximum trainable hit points, mana, or moves at level 200 is 41,350. 
  At level 201 the maximum is 81,625.