MU-Objects

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Help Keywords : MU-Objects.
Help Category : Manor Upgrades.
Related Helps : MU-Index.
Last Updated  : 2023-10-08 21:10:09.
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Manor Upgrades: Objects

The Manor Upgrade Generator is now available!  Use this online generator
and all math and the details are done for you.
http://bit.ly/aard_manors

Standard objects include the following:

Keywords:    manor <obj_type> + up to 3 keywords of player's choice
 (What you type to interact with it. Ie, fountain)
Short:       (Player's choice, see length limit in 'help strings')
 (What is shown in your inventory, or interact with it. Ie, a fountain)
Long:        (Player's choice, see length limit in 'help strings')
 (What is shown when the item is on the ground and you type look.)

Flags:       magic (other flags must be purchased, see below)

There is a maximum of 8 non-stock objects per manor.   Unchanged campfires
and fountains are stock objects and do not count towards the limit. A manor
key (help mu-locks) does not count toward this limit either.


Available upgrades:                                Gold       QP

1.  Black lotus item (per level, min 20)*           50K        5
2.  Refresh item (per level, min 20, max 90)*       50K        5
3.  Heal item (per level, min 60)*                  50K        5
4.  Pass door potion (per level, min 40)            50K        5
5.  Sanctuary item (per level, min 30)              50K        5
6.  Pot pie                                          2M      100
7.  Armor (zero stat, zero resist)                   2M      200
8.  Container (max item wt 100, capacity 1000)**     3M      300
9.  Double bed                                       3M      200
10. Increase heal rate on bed (each %)***          100k       10
11. Increase mana rate on bed (each %)***          100k       10
12. Customizable fountain****                        1M      100
13. Change fountain liquid type (stock)****        500K       75
14. Change fountain liquid type (custom)****         3M      300
15. Add/remove poison flag on custom fountain****  250k       10
16. Change object keywords/short/long description  500k       50
17. Add an extra description to an object          500k       50
18. Add burnproof/hum/glow/nolocate to object***** 250k       25
19. Change reset (switch room / repop order)****** 300k       20
20. Reset a takeable item on personal shopkeeper(1) 10M      100
21. Add a campfire to rooms without one              1M       50
22. Customizable campfire*******                     4M      250
23. Change item to/from scroll or potion             1M      100
24. Change the material of your scroll or potion   100k       10

Magical items currently include potions and/or scrolls. Pass door scrolls
are not allowed. Level of items other than refresh may go no higher than
201.

Upgrading an item already in existence will not require a player to
purchase the new item. i.e., upgrading a potion from level 40 to 80 will
only require that the player pay for 40 more levels.

* Up to 4 instances can be added.  Per level cost is for total levels-
i.e., a 2x level 20 lotus costs 40 levels.

** IMPORTANT: Items left inside of a manor container will NOT save
through reboots/crashes.  The container cannot be picked up from the
manor floor.

*** Maximum heal/mana rate on manor beds is 200%.

**** To change a fountain, the manor owner must first purchase option 12,
custom fountain.  This includes descriptions and a free liquid type from
'help eq-liquids'.  Once purchased, options 13 or 14 may be purchased to
set either a different stock liquid or a custom liquid (see 'help liquids')
on the fountain.

***** Cost is per flag (glow+hum = 500k gold/50 qp).  No invis flags.

****** Objects in rooms always show in room before mobiles.  Only one reset
per object is allowed; additional copies are the cost as if the object was
new and count as another vnum towards manor limits.  Only one campfire and
stock fountain are available per manor. This reset cost also needs to be
applied when reorganizing a shop list.

******* Customizable campfires do not count towards the 8 object limit for
manor objects.

(1) An object can be reset in the manor only once. Thus, an object resetting
on the shopkeeper can not be reset inside the manor. This upgrade cost is
required for any item being reset on a shopkeeper. Default location for new
items is your manor floor. The cost of resetting an item on a shopkeeper
does not include reorganizing the order of the shop list, that cost is
covered under #19 of this help file.

*** Please note that all upgrades need to be submitted to the Imms on
the upgrades board.
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