New: Oracle, Necromancer, Evoker, Hunter, Navigator subclass abilities. Lasher, August 10, 2008 Subclass skills and spells The subclass project is now moving again. The first group to come in is below. The amount of new abilities each reboot will depend on time available and complexity of individual skills/spells, but you shouldsee steady progress now. Also, don’t assume a group of abilities coming…
Lua Object Progs Enhancements – Test port. Lasher, August 3, 2008 Part of the reason for starting this blog was to give more detail on the background of things that will never be announced on the live port because they are “behind the scenes”. This post covers some changes to the Lua integration. If you’re not interested in the building /…
More goals, runto and runprefix commands – Aug 2nd. Lasher, August 2, 2008 Two new commands related to speedwalks were added to the MUD this morning: Runto Command: The runto command provides basic speedwalk capability using the directions listed in the ‘speedwalks’ command. When standing at the Aylor recall, typing ‘runto [area keyword]’ will execute the speedwalk to that area. From anywhere in…
Lua Object Progs – First pass. Lasher, July 30, 2008 Short post because most of the content is elsewhere. A basic test version of object progs in Lua is now on the test port. Full details are on the Lua coding page : Lua MUD object progs With this type of trigger now in place, it makes sense to revisit…
Quest / Goal system upgrade, more new areas and goals. Lasher, July 27, 2008 We had a full reboot this evening. The main reason for the reboot was some extensive upgrading done to the goal system. The new ‘tasklog’ system gets the goal interface overall close to where it needs to be. Time to move on and start subclasses again. In the meantime, the…
New server, new goals, new area. Lasher, July 20, 2008July 20, 2008 It’s been quite a day. We are now live on the new server at Softlayer in Dallas and not in the middle of Florida during hurricane season. The MUD’s new IP address is 208.43.193.234, but by the time anyone is reading this, aardmud.org DNS should have been updated for everyone….
Aardwolf MUD Client is now live. Lasher, July 14, 2008 Enough has been written about the client already, so this is just an announcement that it is finally live. Check out the screenshot below, hard to believe it is even a mud: The following links give all the necessary info on the client: Aardwolf client download page List of available…
07/10 – MUD update – new goals, new wish, other changes. Lasher, July 10, 2008 New Goals and Quests: There are new goals and tasks in the following areas: The Death Gate – Lumina Sirens Oasis Resort – Nikkei Pet Store – Tymme Gallows Hill – Domain Gilda and the Dragon – Citron Island of Lost Time – Citron Faerie Tales 1- Citron Each of…
Using telnet negotiation to control MUD / Client Interaction. Lasher, July 10, 2008July 10, 2008 If you have been following this blog, you already know that we have been working on a custom version of Mushclient for Aardwolf with plugins pre-installed. As the work on the first version comes to a close, it has been a great learning experience on both sides – several improvements…
Mud area quest / goal conversion update. Lasher, July 3, 2008July 3, 2008 With 9 of these now on live, 7 ready to come live and about 20 more in progress I figured it was time for an update. The goal system itself has been very well received, it solved a common question of “well, there’s so many options, what do I do…