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Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Lua Object Progs – First pass.

Lasher, July 30, 2008

Short post because most of the content is elsewhere. A basic test version of object progs in Lua is now on the test port. Full details are on the Lua coding page : Lua MUD object progs With this type of trigger now in place, it makes sense to revisit…

Quest / Goal system upgrade, more new areas and goals.

Lasher, July 27, 2008

We had a full reboot this evening. The main reason for the reboot was some extensive upgrading done to the goal system. The new ‘tasklog’ system gets the goal interface overall close to where it needs to be. Time to move on and start subclasses again. In the meantime, the…

New server, new goals, new area.

Lasher, July 20, 2008July 20, 2008

It’s been quite a day. We are now live on the new server at Softlayer in Dallas and not in the middle of Florida during hurricane season. The MUD’s new IP address is 208.43.193.234, but by the time anyone is reading this, aardmud.org DNS should have been updated for everyone….

Aardwolf MUD Client is now live.

Lasher, July 14, 2008

Enough has been written about the client already, so this is just an announcement that it is finally live. Check out the screenshot below, hard to believe it is even a mud: The following links give all the necessary info on the client: Aardwolf client download page List of available…

07/10 – MUD update – new goals, new wish, other changes.

Lasher, July 10, 2008

New Goals and Quests: There are new goals and tasks in the following areas: The Death Gate – Lumina Sirens Oasis Resort – Nikkei Pet Store – Tymme Gallows Hill – Domain Gilda and the Dragon – Citron Island of Lost Time – Citron Faerie Tales 1- Citron Each of…

Using telnet negotiation to control MUD / Client Interaction.

Lasher, July 10, 2008July 10, 2008

If you have been following this blog, you already know that we have been working on a custom version of Mushclient for Aardwolf with plugins pre-installed. As the work on the first version comes to a close, it has been a great learning experience on both sides – several improvements…

Mud area quest / goal conversion update.

Lasher, July 3, 2008July 3, 2008

With 9 of these now on live, 7 ready to come live and about 20 more in progress I figured it was time for an update. The goal system itself has been very well received, it solved a common question of “well, there’s so many options, what do I do…

Mushclient Project Update – bigmap

Lasher, July 1, 2008July 1, 2008

Small post, but this is worth sharing. Nick Gammon has written a ‘bigmap’ plugin to go with the default Mushclient install for Aardwolf. Others have done similar in other clients, but keep in mind this will be available in a single download and install to completely new players to the…

06/27 – Mud stat monitor, tags, new quests and goals.

Lasher, June 27, 2008June 27, 2008

New Goals and Quests: There are new goals and tasks in Childs Play, Peaceful Giant Village, Hotel Orlando and Faerie Tales 2. These are generally more advanced than the goals so far (excluding the academy) and can require a lot more exploring to solve. Faerie Tales 2 in particular is…

Why Mushclient for the custom client work?

Lasher, June 25, 2008June 25, 2008

The choice of MUD client for this project was always going to be a question and, sure enough, a few people have asked “Why Mushclient?” vs other clients. Usually, it is a cmud/zmud user asking the question so I’ll focus on that, but it really applies to any other client….

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