Bypass changes and Bypass Wish Lasher, July 27, 2025 We have made some fairly large changes to bypass: There are now two wishes for bypass available to all players. When you have bypass via a wish, the area will bypass as if you had the skill at 100%. If you have the wishes and you are a navigator without the skill at 100%, make sure those most important to you are at the top. The max slots a navigator can gain from bypass naturally has been reduced from 4 to 3 – they still get the default two slots plus one more slot at 800 combined int+wis. Instinct can now be trained in bypass up to a max of 100. Once you have instinct in bypass you have another bypass slot. The percent effectiveness of that Bypass slot will be how much instinct you have. Keep in mind that instinct also adds to base skill so if you have 80% practiced and 20 instinct then your effective skill % is 100. The ‘bypass’ command itself now shows the % effectiveness of each slot as there are three types: Wish : 100% Skill based : Skill + instinct. (Navigator only) Instinct Slot: Instinct only. (Navigator only) Because the bypass positions you have from wish are the most important there will be times when you want to put something at the top of the list without having to redo everything. Using the syntax ‘bypass [area] first’ will do that. The purpose of these changes is to make some amount of bypass availableto all players while still giving navigators more slots overall. MUD News
New Automated Reboots / Ice Age, Other Changes. April 21, 2024April 21, 2024 Race Change Timer / Group Fix: Just a few updates from the reboot last week: The timer for ‘race change’ is now three days. Please note that this change is temporary while we are working on races and will not apply to any timers already in place. Fixed the ‘group’… Read More
Aardwolf MUD – Grouping Rewrite October 26, 2010 This article contains the details of a new grouping system being added to Aardwolf MUD. While the older simple version of grouping does still exist, this new version allows groups to be named and (optionally) visible to everyone, track experience and kills, will support group information being added to GMCP… Read More
New Bandit, Ninja, Mindflayey abilities. Combat spell upgrades. July 9, 2011 Amnesia – New Mindflayer Spell: There is a new mindflayer ability called ‘amnesia’ that allows the mindflayer to target a single ability on the victim and make the target forget, or partly forget, that skill/spell. The syntax is: cast amnesia [skill or spell] target. Target is optional if you are… Read More