Swho options, new spellup ordering, tags commands, others. Lasher, September 14, 2025 There is a new ability to manually build a spellup list of up to 50 skills/spells and use that instead of the default with the syntax ‘spellup quick’ to cast those spells in the order in your list. The command to make the list is ‘quickskill’ and works similar to ‘forgetskill’ with a couple of changes because the order is important: quicksk : Show your current list. quicksk clear : Clear your quickskill list. quicksk [sk] : Add to the end of your list if not already there. Remove from your list if it is. [Skill] can be the skill name or skill number. quicksk [sk] [pos] : Insert a skill at a specific position. Everything else moves up a position. If the skill is already in the list, it will act as a move. If [pos] is higher than skills in the list it will go the next highest rather than give an error. When you use ‘spellup quick’ you can combine it with the usual options. For example ‘spellup quick str’ will only cast spells from your quick list flagged as giving Strength. Note that I did not restrict adding only skills you have to the list so that you can maintain one list and it works as you gain skills, but it won’t cast anything you can’t already cast normally. There are two new swho options: swho 14 : Total powerups. swho 15 : Powerups this remort. These include all levels. If you only want SH just use the filters. For example: ‘swho 14 201 201’. V2 clanskills now work with spellup and quickspell. You can only add your own clanskill. If you outcast it won’t automatically be removed but it won’t cast. Note that some V2 clanskills had to be manually set up for this so please let us know if yours is not working. Changed Skin so that if you skin a corpse too low level and the corpse is destroyed, items that were inside it go to the room instead of also being destroyed The Spellup command has been changed so that it will attempt to cast racial skills that you didn’t practice. This was because of a specific issue in Sneak but may affect other skills and need some cleanup. You might also need to ‘forgetskill’ some racial abilities if you don’t want them to be used with your spellup command. Can now use ‘destroy [item] inv’ to target only your inventory when you are in a vault or donation room. (Myth) You can now add ‘tags’ to the various rankings commands to add two sets of tags to the output: {rank} and {/rank} around the list output. {ranklist} and {/ranklist} around the list of players only. For example: ‘rank 1 tags‘ or ‘myrank 2 tags‘. When you add ‘tags’ to the command the assumption is that a client will be capturing the data so the output is not paged. Note that these commands are not part of the ‘tags’ command – you only get the tags by adding the argument to the command. I think this is a better model and wish I’d done it for all the commands that have tags, but it would break too many plugins now. The ranking commands updated are: drank, wrank, yrank, rank, myrank and metarank. The commands lbid, rbid and bid that list items for sale on the various auction types will now also accept the ‘tags’ option. This only applies to the command that lists the items, not all the others. Paging will automatically be off with these new commands when the TAGS option is used. You could always use the skill number to add/remove items from ‘forgetskill’ but, while working on quickskill, I noticed that it didn’t show skill number in the command so I added it. MUD News
Vaults and TPenchant October 21, 2015 Equipment Vaults: There is a new permant inventory storage option called ‘vaults’. Items in your vault are not considered part of inventory but do save over reboots. This means there is no risk of loss at death, accidentally dropping them on the floor or losing them because a friend holding… Read More
Using telnet negotiation to control MUD / Client Interaction. July 10, 2008July 10, 2008 If you have been following this blog, you already know that we have been working on a custom version of Mushclient for Aardwolf with plugins pre-installed. As the work on the first version comes to a close, it has been a great learning experience on both sides – several improvements… Read More
Disenchant / Radiance Woods / Other Updates December 19, 2015 Disenchant Feature: Items that have solidify, illuminate or resonate cast on them after this reboot will have the stats the came from each enchant stored on the item. Using this data, there is a new ‘disenchant’ feature that allows you to remove a specific enchant on an item to try… Read More