Aardwolf MUD Code changes and New Goals – August 9th. Lasher, August 10, 2008 Important MUD changes this reboot: Gold on hand, bank accounts, clan donated/taxed amounts and clan account themselves can now be over 2 billion. The limit is 50 billion, which can also be easily increased if needed. Entering an argument after ‘inventory’ will filter the list displayed to only items where either the keyword or name matches the argument. For example, ‘inv sword’ will show only items with sword in their keyword list or name. Access to the newbie channel now continues up to level 50. The limit of 200 hours online still applies. You can now see coordinates in Vidblain. Entry room is still random. Minor bug in call upon faith made strength weaker than the other stats, now fixed. New Area: Onyx Bazaar Ancient stone archways mark the entrance to a cavern of sensual delights and desperate despairs from the Land of Evilstar Coast. Off the Sea of the Horn, a casual shopping day can turn into a world of pain for some or a multitude of pleasures for others. Don’t forget to pay your respects to those in charge or surely you will lose everything you hold dear. On Market day, those with the means, the will and the way, may enter the market and thrive, or die trying. What cannot be bought above can be both bought and sold in the Onyx Bazaar. Both buyers and sellers, beware! 3 other new goals were added: The Port: On the surface, the Port appears to be a peaceful seaside town, with little of interest to offer the average adventurer. But within the town’s underbelly, certain nefarious individuals are recruiting for organized crime. Ambitious thieves may wish to pay a visit to The Port, but only if they have the skills and the stomach for it. Black Lagoon: Alas, there is a great scourge threatening the planet. Time is of the essence! Do you, great adventurer, have what it takes to make the perilous journey deep under the lagoon? Nottingham: Robin Hood and his Merry Band of Outlaws aren’t quite so merry. Maid Marion has been captured by the Sheriff and is languishing in his dungeon. Try as they may, they have been unable to get her released or rescued. Things look bleak indeed. Unless there is a brave soul who might like to help? Defeat the Sheriff, rescue the damsel, all those things that sound like an old legend. Might you be the one to do this? Chances are there will be a reward. Unless you’re one of those rich folks that oppress the needy! Nottingham, where things are as simple as they seem. Or maybe not. MUD News
The Wayward Alehouse area, new goals in Hades and Hodgepodge. January 31, 2012 New Area – The Wayward Alehouse: Situated in the middle of the Desolate Pridelands of the Dark Continent, Abend, a lonely structure stands out, clashing against the drab grey and brown background. An oasis of sorts, the Wayward Alehouse exists as the sole sign of civilization as far as the… Read More
Living Mines of Dak’Tai, The Gathering Horde , Other Changes. February 15, 2010 New Area and Goal – The Living Mines of Dak’tai: To the far north, beyond the vast Hathzor Plains and the terrible Great Desert, lies a remote ogre village. The ‘Tai tribe are fearsome warriors who have grown rich trading the resources buried in the mountains their home is nestled… Read More
Mud standards – telnet options – not a standard yet. July 12, 2010 It has been a couple of years now since we worked on handling data exchange between the MUD and client using telnet option negotiation. With hindsight, using telnet option 102 for this was probably a mistake as we have since learned that ATCP could have done the same thing, so… Read More