Aardwolf MUD – New Goals and game updates – Aug 23rd 2008 Lasher, August 23, 2008August 23, 2008 Important MUD changes this reboot – August 23rd 2008: Auto assisting in PK has been moved out from regular auto assist and there is a new command ‘autopk’ that defaults to off. You need both autoassist flags on to assist in a PK fight. A lot of subclass skills are going to affect PK and an Avenger having revenge on you won’t be pleasant, loopholes to trick people in pk/revenge need closing so that PK can expand further. The requirement to be outside for Gaia’s revenge to kick in has been removed. This is a pretty large buff to Ranger. I have put the Psi primary stat back to int. This is the most important stat for a psi – having it be luck just for the sake of being different doesn’t make sense. Two new tags ‘roomchars’ and ‘roomobjs’ that wrap around the character and object lists in a room. If a room has no characters or objects you still see tags – if you are capturing this to another window you’ll want to capture the fact that there is nothing in the current room. Runto will now show the location it is heading to. New Area: The Abyssal Caverns of Sahuagin For centuries, there have been rumors of a vast city found in the lower depths of the ocean inhabited by a cruel and brutal race known as the Sahuagin. These monstrous sea devils will often attack and capture merchants or sailors traveling on the seas between the continents of Aardwolf. There are stories here and there of a rare case of a survivor escaping the cold, wet cells of the Sahuagin. The dark whispers of endless days of torture, cannibalism, and captives being fed alive to sharks cause you to shiver with revulsion. The Sahuagin have a particular hatred towards the peaceful aquatic elves that also inhabit the oceans. In a recent skirmish between the elves and the Sahuagin, the Elvish king was captured and dragged down to the underwater lairs. His fate his unknown, but it is suspected that he is still being kept alive for entertainment purposes. Hundreds of elves have died while raiding the dark meandering caverns, desperately searching for their king. But, time is running out if the stories of brutal torture are true. The elves are in dire need of help. 3 other new goals were added: The Desert Prison: Ever want a career in the King’s Dungeon Keepers? Over at Desert Prison, there’s a job – right at the top, Superintendant. Naturally, it won’t be easy, the tests are hard and many, the hours long and the pay short. Still, if you’re looking to do a job well, talk to the people in the village. Chances are they’ll be just as eager as you are. Empire of Aiighialla: If you are one looking for great power, travel to the rift of Ziminiar. Walk the Imperial road and seek out a wise assemblyman in the city of bandraoi. Jungles of Verume: In the vast Jungles of Verume you can discover many histories of the people of Ushak, a lizard civilization that has existed for many ages. Once they survived on warfare, now they strive to live a life of peace. On the other side of the island the Tabaxi, a race of humanoid cats live a life of leisure and relaxation. They spend their days playing pranks and tormenting the lives of the children of Ushak. The day remains for proof of the King to be found and all hope restored. Announce Board
More goals, runto and runprefix commands – Aug 2nd. August 2, 2008 Two new commands related to speedwalks were added to the MUD this morning: Runto Command: The runto command provides basic speedwalk capability using the directions listed in the ‘speedwalks’ command. When standing at the Aylor recall, typing ‘runto [area keyword]’ will execute the speedwalk to that area. From anywhere in… Read More
New: Oracle, Necromancer, Evoker, Hunter, Navigator subclass abilities. August 10, 2008 Subclass skills and spells The subclass project is now moving again. The first group to come in is below. The amount of new abilities each reboot will depend on time available and complexity of individual skills/spells, but you shouldsee steady progress now. Also, don’t assume a group of abilities coming… Read More
Thief Class Changes – Aardwolf MUD – September 25th. September 26, 2008 This reboot brings in the long anticipated Thief class (bandit, assassin, venomist, ninja) changes. Test port feedback on these ranges from “OMG Major Nerf!” to “Long overdue” to “Not much of a nerf at all” to “The classes make much more sense now”. You will notice that the very first… Read More