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Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

6 month review

Lasher, September 11, 2008

Aardwolf MUD V3 – 6 month review It has been 6 months since V3 of Aardwolf went live. Hard to believe that so much time has passed already. One of the most surprising things about V3 has been the general stability and lack of any major issues. Anyone with MUD…

September 9th – Aardwolf MUD Update – superhero and casting changes.

Lasher, September 11, 2008

Important MUD changes this reboot – September 8th 2008: Just a small update as this reboot was not scheduled – it was an emergency reboot to resolve a connection/DNS issue that was causing some players to be unable to login. The very first time a character superheroes, it will be…

Aardwolf MUD – New Goals, priest subclass skill – 5th Sept 2008

Lasher, September 5, 2008

Important MUD changes this reboot – September 5th 2008: It is now impossible to gain exp while linkdead. Have lowered the cost of reowning a chaos portal from 3tp to 2tp. No reason other than to help the market for them a little now there’s more around. Changed Psi primary…

Aardwolf MUD – New Goals and game updates – Aug 23rd 2008

Lasher, August 23, 2008August 23, 2008

Important MUD changes this reboot – August 23rd 2008: Auto assisting in PK has been moved out from regular auto assist and there is a new command ‘autopk’ that defaults to off. You need both autoassist flags on to assist in a PK fight. A lot of subclass skills are…

New: Oracle, Hunter, Crafter, Shaman and Avenger Abilities

Lasher, August 23, 2008August 23, 2008

Subclass skills and spells Several new subclass abilities were added this week. Details below: Necromancer: The spells ‘Strike undead‘ and ‘Blast undead‘ are like lower level versions of necrocide – they will always target the mobs lowest resistance and only work against undead. Avenger: The Avenger class has a new…

Chaos Portal rewrite, Navigator and Crafter spells, etc – Aug 15th.

Lasher, August 15, 2008

Chaos Portal Changes: When a navigator casts chaos portal, if their first attempt is a continent they will try again. This does not mean they won’t hit a continent room, it’s just a second chance not to. There is no new skill/spell for this, it is just part of the…

Aardwolf MUD Code changes and New Goals – August 9th.

Lasher, August 10, 2008

Important MUD changes this reboot: Gold on hand, bank accounts, clan donated/taxed amounts and clan account themselves can now be over 2 billion. The limit is 50 billion, which can also be easily increased if needed. Entering an argument after ‘inventory’ will filter the list displayed to only items where…

New: Oracle, Necromancer, Evoker, Hunter, Navigator subclass abilities.

Lasher, August 10, 2008

Subclass skills and spells The subclass project is now moving again. The first group to come in is below. The amount of new abilities each reboot will depend on time available and complexity of individual skills/spells, but you shouldsee steady progress now. Also, don’t assume a group of abilities coming…

Lua Object Progs Enhancements – Test port.

Lasher, August 3, 2008

Part of the reason for starting this blog was to give more detail on the background of things that will never be announced on the live port because they are “behind the scenes”. This post covers some changes to the Lua integration. If you’re not interested in the building /…

More goals, runto and runprefix commands – Aug 2nd.

Lasher, August 2, 2008

Two new commands related to speedwalks were added to the MUD this morning: Runto Command: The runto command provides basic speedwalk capability using the directions listed in the ‘speedwalks’ command. When standing at the Aylor recall, typing ‘runto [area keyword]’ will execute the speedwalk to that area. From anywhere in…

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