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Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Update – Feb 3rd 2009

Lasher, February 3, 2009

New Goal – Canyon Memorial Hospital A cold icy trail has been packed into the deep snow through the mountains. Passing through the deep mountains. On your way there you notice odd folk who seem to not belong in this cold frigid wasteland. Passing by the many on the path…

Aardwolf MUD Update – Jan 16th 2009

Lasher, January 18, 2009

New Area and Goal – The Fire Swamp: Through a deadly valley pass between two cliffs lies the even deadlier Fire Swamp. The swamp itself is home to amazing creatures as well as many perils. How the swamp got its name is not so surprising, but the everlasting war between…

Aardwolf – new skills and code changes, Dec 30th 2008

Lasher, December 30, 2008

Important MUD changes this reboot – December 30th 2008: In addition to the changes listed below, an important player file update was made this reboot. Objects, rooms and skills are now stored in compressed format. This has been heavily reviewed on the test port but please let us know of…

Aardwolf MUD Update – December 22nd 2008

Lasher, December 22, 2008

This reboot brings in two completely new areas and accompanying goals, along with a handful of code changes. For players getting their Aardwolf news from the blog exclusively, please note that Santa has also made a visit and will be handing out gifts in Aylor for the next few days….

New Quests / Game Updates – December 6th 2008.

Lasher, December 6, 2008

It’s been a while since our last reboot due to some “offline” issues consuming available time. Things are moving again now and 7 new goals came live today. There will also a few code changes, skip to the end of the post if you’re only interested in those: The Old…

Improving social interaction in virtual worlds.

Lasher, October 9, 2008

Imagine that playing Aardwolf is your job. Part of your performance review and salary is based on how well you interact with the other employees. How would you treat people differently if that were true? Would you still act the way you do today with everyone you meet in Aardwolf?…

Skills, spells, PK and goals update – Oct 9th 2008

Lasher, October 9, 2008

Daze/Stun abilities redo: Daze has been redone. It no longer prevents multicast. Being dazed means your effective skill in ANY skill or spell is reduced. Points of note about these changes are: Daze is bad for skill users as well as spell users. Having equipment to boost a skill %…

New MUD Goals/Quests – October 9th 2008.

Lasher, October 9, 2008October 9, 2008

Several new goals were added this reboot, there’s a nice variety of difficulty level and complexity in these goals, we hope you enjoy them. Imperial City of Reme: Welcome to the Grand City of Reme, where Justice, Mercy, and the Humane treatment of seagulls is a distant memory. The Emperor…

Updated MUD areas / goals / code – Sept 25th 2008

Lasher, September 26, 2008

Other MUD changes this reboot – September 25th 2008: The Oracle spell ‘Eye of warning‘ allows a character to detect stealth in an area. It can only be cast by an oracle, not used from potions, but can be cast on others. There is also a recovery. Characters in stealth/stalk…

Thief Class Changes – Aardwolf MUD – September 25th.

Lasher, September 26, 2008

This reboot brings in the long anticipated Thief class (bandit, assassin, venomist, ninja) changes. Test port feedback on these ranges from “OMG Major Nerf!” to “Long overdue” to “Not much of a nerf at all” to “The classes make much more sense now”. You will notice that the very first…

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Recent Posts:

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