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Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Update – Feb 3rd 2009

Lasher, February 3, 2009

New Goal – Canyon Memorial Hospital

A cold icy trail has been packed into the deep snow through the mountains. Passing through the deep mountains. On your way there you notice odd folk who seem to not belong in this cold frigid wasteland. Passing by the many on the path the conversations are not what you would expect. Many seem to be in pain or need a healer. The passing travelers speak of a place which has healers who care not from where you came or what is wrong. They speak of an icy emergency room for those badly wounded. Some of the talk speaks of needing gold or insurance, for like many things in this world, not much is without a price.

Canyon Memorial Hospital is looking for additional nurses to help out around the hospital. If you feel you have the skills and ability, perhaps you should apply.


New Goal – Takeda’s Warcamp:

As Lord Takeda prepares for war, warriors and soldiers aren’t the only things preparing.

Plots and rumours have reared their heads. Prepare your swords and mind to help Lord Daimyo keep his throne.


New Goal – Raganatittu:

The villagers of Raganatittu have prayed to their gods for help; help against disease, and help against the dangerous creatures that compete for their niche in the jungle between the Raganatittu River and the mountain ranges to the east. It appears that their prayers may be answered. Ganesha, the elephant god has arrived in the village. Will help arrive from an unlikely quarter?


New Harmer Ability – Desecration:

Harmers are able to use a darker side of their holy magic to surround themselves with an aura of dread. The power of this aura is so great that it interferes with the protective value of a white aura of sanctuary. Any attack made by a harmer using desecration will significantly reduce the level of protection provided by sanctuary on the target. The amount of reduction is based on the wisdom of the harmer.

When fighting mobs, harmers with extremely high wisdom may find that sanctuary is ignored completely. When fighting other players, it is not quite completely ignored, but gets very close.

The recovery time when casting desecration reduces as the Harmers wisdom and luck increase.

Note: Mobs with sanctuary tend to have more exp because (A) they are killed less and (B) there is also a 10-15% base bonus for mobs that repop with sanctuary.


New Guardian Ability – Safeguard:

Guardians have the ability to safeguard another character. If a character being safeguarded is attacked while their Guardian is in the room, the Guardian will automatically rescue them. If the character attacking the safeguarded character aims back to them, the Guardian will continue to automatically rescue them for as long as the Safeguard affect is up.

How quickly the Guardian rescues the target and the duration of the Safeguard affect are determined by the Guardians intellect and constitution.


Other MUD changes this reboot – February 3rd 2009:

  • The cleric changes to multicast are no longer affected by int, it is now wisdom only.
  • The ranger spell ‘Summon Life’ is now level 14. However, your effective level (for tiers, level at which you can cast) has to be at least the same level as the minimum level of an area to summon life in it.
  • There is a new syntax to ‘scan’ – using ‘scan [filter]’ will show only mobs with that name. The directions and ‘here’ still override the filter.
  • When you try to flee and a player with blockexit is in the way, you will find it harder to escape when their dex is significantly higher than yours. This may need tweaking further in either direction. Blockexit should not be 100%, but when there is a huge stat difference it should take a few rounds on average.
  • It is no longer possible to flee from Terminate or Backstab damage.
  • There is a change to drop, get and put so that when you move multiple copies of the same item, output will be combined.

    Inventory has worked this way for a while, but that is the most simple scenario – you are simply viewing a list of inventory, there is no echo to anyone else in the room, no secondary messages (such as ‘A flaky items crumbles to dust’) and we always know who the viewer is. Once this has been in use a while and is working ok I will expand it to cover give, sell, sacrifice, etc.
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