New Abilities in Inquisitor, Archer and Necromancer classes. Lasher, February 15, 2010February 15, 2010 Necromancer Spell – Summon Death: By calling upon the powerful forces of shadow, a skilled Necromancer is able to summon all dead creatures in an area back to life, but in undead form. Because the creatures return as undead, existing Necromancer spells to enhance combat against undead foe can be used. Certain areas, such as the manor areas and other special areas, are immune to this spell. In order to summon death to an area, the Necromancer must also be at least the minimum level of that area. Due to the exhausting nature of this spell, it may only be cast once per full 24 hours of real life time spent on Aardwolf. However, this time can be reduced by training intelligence and wisdom. Archer Skill – Bow There is a new weapon skill ‘bow’. It should function the same as any other weapon skill, is covered by weaponmaster, etc. The main point of this is being able to wield a bow as a weapon so that when archery comes in you won’t have to constantly keep switching between a “real” weapon and a bow. Not having bow has its own weapon type would have also meant that bows would always be underpowered relative to other weapons. This way we can add a Bow of Aardwolf and any other weapon can be set to type ‘bow’. Inquisitor Skill – Flay: A skilled inquisitor is able to whip their victim so rapidly, and with such precision, that they are virtually flayed alive. The damage type inflicted is the damage type of the whip used. The number of attacks and strength of those attacks is determined primarily by the attacker’s constitution, and to a much lesser degree, dexterity. The ‘Flay’ skill has no lag time, but does have a short recovery time. No lag effectively means that it is “bonus damage” whenever it is available for use. Inquisitor Skill – Interrogate: The inquisitor is able to ‘persuade’ monsters to reveal information about themselves via interrogation. Targets that are immune to mental damage are immune to interrogation, otherwise success is based primarily on intelligence. You can only attempt to interrogate a target you can actually attack. The recovery timer is based on intelligence and constitution combined. Inquisitor Skill – Lash: More comfortable with a whip than any other weapon type, Inquisitors are able to “lash” out at their opponents for additional damage. The damage inflicted will be the damage type of the whip. Inquisitor Spell – Tortured Vision: By projection of haunting images of torture that temporarily drive the target insane, a skilled inquisitor is able to strike terror into their enemies without ever actually touching them. The effect of this tortured vision is that the victims intelligence will decrease steadily as the power of these visions increase. Duration (and therefore strength) of this affect is based on intelligence and constitution. The recovery time will always be 50% longer than the duration. MUD News
3 New Goals Added – November 22nd 2009 November 22, 2009 New Goal – Dark Elf Stronghold: The Dark Elf Stronghold is the legendary headquarters of the dark elves. For centuries, the location of this wicked place remained a complete mystery. After all, what fool hunts out the stronghold of the most vile night creature in all the land? What could… Read More
Blood Opal of Rauko’ra, Sanguine Tavern, Other changes. January 24, 2013 New Area Conversion – Blood Opal of Rauko’ra: A small team of adventurers has followed a trail of clues seeking a treasure of antiquity – the Blood Opal of Banderios. It is said that the opal was stolen many eons ago by the vampire king, Rauko’ra the Thirsty and is… Read More
PK changes, Corpse Retrievals, Friend Lists, others. June 5, 2010 Game changes in this update: The main changes in this update are the extra information on friend list, free corpse retrievals, options to remove pk grace period/half exp. A large number of other changes and bug fixes also made, see the detail below. Training Costs: The max you can train… Read More