Living Mines of Dak’Tai, The Gathering Horde , Other Changes. Lasher, February 15, 2010 New Area and Goal – The Living Mines of Dak’tai: To the far north, beyond the vast Hathzor Plains and the terrible Great Desert, lies a remote ogre village. The ‘Tai tribe are fearsome warriors who have grown rich trading the resources buried in the mountains their home is nestled against. It was only a matter of time before the mighty emperor Sarcoph noticed their strength and their wealth. Envious and power-hungry, his Black Horde’s creeping fingers now have the village of Dak’Tai and its mine annexed in a brutal stranglehold. Although they are now subjected under the imperial shadow, the ogres are far from giving up. They are looking to spread a revolution far beyond their own clustered homes and make the Black Horde and its emperor regret ever setting foot in the ‘Tai homeland. Can you join the resistance and find the real treasure in the mine before Sarcoph’s mining minions do? Level Range : 110 to 140 Goal Difficulty : Medium Goal Recommended at : Level 140 Goal Converter : Domain Area Author : Paramore New Area and Goal – The Gathering Horde: Outside the ogre village of Dak’Tai lies an encampment of the Black Horde. Its general, Achemartla, has been having difficulty keeping the bloodthirsty troops satisfied while they idle in the camp. Though a select few get to leave and search the mines, the rest grow bored and listless. He fears mutiny and is reaching the end of his patience. Perhaps there is something to gain by temporarily ‘turning coat’ and helping him out. It might get you one step closer to Sarcoph. Level Range : 140 to 170 Goal Difficulty : Difficult Goal Recommended at : Level 170 Goal Max Level : Level 170 Area Authors : Paramore & Sagen Removed Areas: The area “Old Thalos” has been removed from the game. This technically wasn’t a “stock area” as it had been redone several years ago, but was still heavily based on the original ‘Old Thalos’. Other changes in this update When selling an item via the marketplace, you can now specify the number of hours to list an item instead of the number of days. Syntax is the same, but add the optional argument ‘hours’. For example: market sell sword gold 3 : 3 days auction market sell sword gold 12 hours : 12 hour auction There is a new lbid / inventory filter for stats. You can only filter on one stat at a time, but can combine it with other filters. Note that this filter also only includes permanent stats, not temporary affects such as those added by temper. (Alicia). Example use: inv filter weapon str : Show only weapons with an str affect. inv filter damroll : Show only items with a damroll affect. Obscure bug with ‘invdata’ and empty containers fixed. Should now display tags correctly when containers are empty. Only imms, advisors and helpers will now see uses of the ‘pray’ command. When using the Temper skill on an item owned by yourself, the stat requirement is halved to str+dex of 2 times the combined hitroll/damroll of the item instead of 4. Temper now has a small recovery when used on items owned by anyone other than the blacksmith doing the tempering. Having subclass change timeout will no longer prevent a t9 on a redo from doing their last ‘superhero’. The syntax ‘map on’ and ‘map off’ will now work in addition to using the ‘automap’ toggle. Made the change because it’s a command new players often fail on — should probably make channels work the same way. MUD News
Werewood Goal, Hunt Enhancement, Inferno Eq Upgrade February 18, 2014 Were Wood – New Goal: Once these woods were a magical paradise, full of creatures and filled with the songs of birds and other animals. But one day a werewolf appeared in the woods and the creatures started disappearing. Were creatures took over the woods, and all that remain are… Read More
Crynn’s Church, Superhero Campaigns, Other Changes. December 23, 2010 New Superhero Area – Crynn’s Church: Not too long ago, Crynn, a priest of Ayla, lost his faith after being cursed and left to die within Inferno. He was granted a second chance, a chance to redeem himself and start a new era, a better era of a better deity…. Read More
New Skills/Spells for Witch and Blacksmith classes January 27, 2010 Blacksmith Skill- Tempering: A skilled blacksmith can use raw materials at a forge to temporarily increase the abilities of any metal-based weapon. The results of tempering a weapon will depend on the skill of the blacksmith, the quality of the weapon and the ore used. Only the most skilled blacksmith… Read More