Classchange rewrite and instinct / mastery rebuilds Lasher, July 15, 2023July 15, 2023 Classchange rewrite and instinct / mastery rebuilds: A lot of work and discussion is taking place behind the scenes to improve balance between the subclasses. As part of the changes that are coming, we want to make it much easier to change primary class, masteries and instinct to be able to try out the changes as they are done. Because of this, there are some big changes to classchange: You can now class change free of charge every 7 days. There is no decreasing cost, wait 7 days or pay the cost to change earlier. The cost to classchange if you don’t want to wait is 1000qp. It does not reduce with time. A class change will automatically rebuild mastery and instinct too. If you don’t want to rebuild these, you must use the NOINSTINCT and/or NOMASTERY options. If you prefer to use the old commands to reset only mastery or only instinct, they work the same as before but there is a maximum cost of 500qp / 1000 trains which is significantly lower in most cases. These commands will go away eventually, except perhapt the ‘single skill’ version of instinct rebuild. The ‘noskills’ option has been removed – classchange will no longer reset skills but will try to return practices for the skills you are losing based on what it would have cost you to practice them at current stats. If this paragraph makes no sense to you that is ok, NOSKILLS was overly complicated which is why it has been removed. If you try to classchange to the same class, the game will warn you but allow it – this is for when you only want to rebuild mastery or instinct with the free classchange. When you use this option there is no automatic rebuild of stats. Retier will also automatically reset mastery and instinct. If you don’t want this to happen, add the NOMASTERY and/or NOINSTINCT options when entering the retier command. You can also use this command to change only subclass or race only. Details are in the helpfile. Rebuild works the same as before but I added warnings to check classchange status first in case you are about to pay for a rebuild that would be free with classchange. I tried to keep the highlights in the note as simple as possible – there are quite a few options to the classchange command now. Full details are updated in ‘help classchange’. Hopefully these changes will make it easier to try new classes as we start to get into the individual subclass/class changes which you will start to see coming through in the next update. MUD News
Myst and Death Gate Areas, Faster Spellups, New Wishes September 19, 2010 Area Changes: The ‘Death Gate’ area has been removed and replaced with the ‘The Partroxis’ area. The ‘Myst’ area has been removed as it was copyright related. The area got so little use it wasn’t worth replacing – better to remove and work on newer replacements. Game Changes: ‘Owned 7’… Read More
Aardwolf Blog Introduction June 20, 2008June 22, 2008 So why, after all these years, an Aardwolf blog? Several reasons. There is a huge amount of activity taking place building out the MUD right now. A lot of this activity is not worth announcing until finalized, but many people are interested in what we’re up to. A blog will… Read More
Exp per level reduction, Setwanted Changes. July 20, 2014 Experience per Level reductions across the tiers: Made a pretty big change to experience to level across the tiers. Experience per level is generally lower – the biggest differences will be seen at the low-mid tier range. The new and old tables are shown below. This gives a much more… Read More