Classchange rewrite and instinct / mastery rebuilds Lasher, July 15, 2023July 15, 2023 Classchange rewrite and instinct / mastery rebuilds: A lot of work and discussion is taking place behind the scenes to improve balance between the subclasses. As part of the changes that are coming, we want to make it much easier to change primary class, masteries and instinct to be able to try out the changes as they are done. Because of this, there are some big changes to classchange: You can now class change free of charge every 7 days. There is no decreasing cost, wait 7 days or pay the cost to change earlier. The cost to classchange if you don’t want to wait is 1000qp. It does not reduce with time. A class change will automatically rebuild mastery and instinct too. If you don’t want to rebuild these, you must use the NOINSTINCT and/or NOMASTERY options. If you prefer to use the old commands to reset only mastery or only instinct, they work the same as before but there is a maximum cost of 500qp / 1000 trains which is significantly lower in most cases. These commands will go away eventually, except perhapt the ‘single skill’ version of instinct rebuild. The ‘noskills’ option has been removed – classchange will no longer reset skills but will try to return practices for the skills you are losing based on what it would have cost you to practice them at current stats. If this paragraph makes no sense to you that is ok, NOSKILLS was overly complicated which is why it has been removed. If you try to classchange to the same class, the game will warn you but allow it – this is for when you only want to rebuild mastery or instinct with the free classchange. When you use this option there is no automatic rebuild of stats. Retier will also automatically reset mastery and instinct. If you don’t want this to happen, add the NOMASTERY and/or NOINSTINCT options when entering the retier command. You can also use this command to change only subclass or race only. Details are in the helpfile. Rebuild works the same as before but I added warnings to check classchange status first in case you are about to pay for a rebuild that would be free with classchange. I tried to keep the highlights in the note as simple as possible – there are quite a few options to the classchange command now. Full details are updated in ‘help classchange’. Hopefully these changes will make it easier to try new classes as we start to get into the individual subclass/class changes which you will start to see coming through in the next update. MUD News
Autokeep command, nodesc option, other changes. August 24, 2010 Game changes in this update: There is a new ‘autokeep’ command. When set to on this will cause items bought from a store to automatically be kept. The limits for ‘ownedwhere’ and ‘ownedcarry’ have been increased to 500 each. If you are low level and get a campaign mob such… Read More
Equipment Searching based on Compare Scores May 13, 2010 Building on the equipment scoring and compare options added recently, there is another new command called ‘eqsearch‘ that can be used to check if there are equipment upgrades available in open clan halls. Eqsearch works like compare, but is based on a flagged list of items in the game that… Read More
New Skills/Spells for Witch and Blacksmith classes January 27, 2010 Blacksmith Skill- Tempering: A skilled blacksmith can use raw materials at a forge to temporarily increase the abilities of any metal-based weapon. The results of tempering a weapon will depend on the skill of the blacksmith, the quality of the weapon and the ore used. Only the most skilled blacksmith… Read More