Fractals of the Weave Update. Lasher, May 3, 2023 Some large updates to Fractals of the Weave were added today: --- Major Updates --- - A new minigame themed after the Unseelie Court. - A new minigame themed after a battle with corrupted Vorel. - A new minigame themed after caravan defense from desert raiders. - The above games feature 59 new explorable rooms for players. - Fractals of the Weave will now automatically repop every 60 hours. There is no announcement for the respawn, as players can arrange based on elapsed time. --- QoL Improvements --- - After each of the three minigames above, player health and mana is restored. - After you hand your thread in to the rewards mob at the end of the run, player health and mana is restored. --- Bug Fixes --- - A minor logic issue in the rewards code caused players to be transferred to the spire before rolling the additional loot table if they got lucky (random occurence). This has been fixed. - An invisible bug where shards tried to purge themselves as many times as there are players in the room has been fixed. --- Misc Changes --- - Fractals of the Weave and punching bag mobs can no longer be spawned until an hour between respective events has lapsed. - Credits have been updated. Thank you to those who helped me test these changes! --- Take Note --- - IMM-spawned Fractals events will be much more scarce and only occur on special occasions or odd weekends. - IMM-spawned Fractals events will not count towards the hour- long timers listed under Misc Changes. - Punching bag events and Fractals have seperate timers. You can still run a Highway Man/Martini Master/Knitting Needles/ clan mob directly after Fractals, provided there isn't already a cooldown timer in place. - Fractals will not automatically respawn upon posting this note, but there will be a global echo to announce when the repops do begin. This is due to observation on the new mechanics in a live environment. MUD News
Superhero stats and other changes. September 23, 2018 Removal of ‘rebuild trains / simplification of rebuild and superhero process: We have removed the ‘rebuild trains’ mechanic from the game. When you rebuild or class change, all stats will now be available for instinct. Any trains you had that were ‘rebuild trains’ before this reboot are now also available… Read More
Enhanced UTF8 Maps / Aardwolf Mushclient r1802 August 2, 2014August 2, 2014 Aardwolf Mushclient r1802 / Enhanced Maps There have been some Mushclient enhancements made by Fiendish and Nick Gammon (the Mushclient author) to support UTF8 characters for map drawing. These maps provide a cleaner look then the ASCII maps. Here is a full map of Aylor in UTF8: Grand City of… Read More
Sorceror Subclass, Nalondir Goal, Other Changes. June 3, 2013June 8, 2013 Evoker and Witch Guild merged into Sorceror: The Witch class has merged into the Evoker class and the new combined subclass is now known as Sorceror. If you were a Witch or Evoker before the reboot you are now a Sorceror and have access to the combined subclass spells of… Read More