Aardwolf MUD Client – New Release Lasher, February 8, 2011 We released a newer version of the Aardwolf custom Mushclient today. The main differences between this release (R336) and the original release (R226) are: Group monitor plugin using GMCP group info. Multiple mapper enhancements including the ability to store custom exits/portals and a command to find all exits leading to unexplored rooms. Check ‘mapper help’ with the client loaded for full info. – Client is updated to Mushclient version 4.72 The Aardwolf MUD Client Download Page has a new section to help you figure out what files to copy over if you are using an older version of the client. Click the image for a larger screenshot Check out the Aardwolf Mushclient History page for full release notes. Thanks to everyone who has helped with contributing code and suggestions to the client. Special thanks to Spartacus for many of the mapper updates and other fixes and, of course, to Fiendish for starting and maintaining the whole thing. MUD News
New: Oracle, Hunter, Crafter, Shaman and Avenger Abilities August 23, 2008August 23, 2008 Subclass skills and spells Several new subclass abilities were added this week. Details below: Necromancer: The spells ‘Strike undead‘ and ‘Blast undead‘ are like lower level versions of necrocide – they will always target the mobs lowest resistance and only work against undead. Avenger: The Avenger class has a new… Read More
Vaults and TPenchant October 21, 2015 Equipment Vaults: There is a new permant inventory storage option called ‘vaults’. Items in your vault are not considered part of inventory but do save over reboots. This means there is no risk of loss at death, accidentally dropping them on the floor or losing them because a friend holding… Read More
Raiding timeout changes, soldier perk, other MUD updates. July 16, 2010 Clan Raiding – Defender Timeout Change: The idea of a timeout for outside defenders during a raid, combined with a max of 5 outside defenders in the maze at a time, has never quite worked correctly. The timer is on each individial player so there is nothing to prevent a… Read More