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Psionic spells and skills

Level ...... Name
1 ...... Ballistic attack
1 ...... Time shift
1 ...... Whip
1 ...... Recall
1 ...... Exotic
3 ...... Mental barrier
3 ...... Staves
3 ...... Wands
4 ...... Underwater breathing
5 ...... Mace
6 ...... Cannibalize
7 ...... Mind thrust
8 ...... Meditation
9 ...... Lend health
9 ...... Psychic drain
10 ...... Enhanced strength
10 ...... Dagger
11 ...... Cell adjustment
11 ...... Flail
12 ...... Detect good
12 ...... Ego whip
12 ...... Scrolls
13 ...... Adrenaline control
15 ...... Detect evil
15 ...... Agitation
15 ...... Psychic healing
16 ...... Protection good
17 ...... Word of recall
17 ...... Share strength
18 ...... Thought shield
19 ...... Mind over body
20 ...... Heighten senses
21 ...... Awe
21 ...... Inflict pain
22 ...... Levitation
24 ...... Object read
25 ...... Telekinesis
26 ...... Inertial barrier
27 ...... Doorway
28 ...... Sense anger
29 ...... Shadow form
29 ...... Soften
30 ...... Chameleon power
31 ...... Create sound
31 ...... Accelerate
31 ...... Mind freeze
32 ...... Displacement
33 ...... Domination
34 ...... Control flames
35 ...... Dampening field
37 ...... Flesh armor
37 ...... Dodge
39 ...... Negation
39 ...... Nerve shock
41 ...... Energy containment
43 ...... Psychic crush
46 ...... Intellect fortress
47 ...... Probability travel
48 ...... Aura sight
49 ...... Cause decay
50 ...... Ectoplasmic form
51 ...... Biofeedback
53 ...... Combat mind
54 ...... Parry
55 ...... Acidic touch
57 ...... Animate object
60 ...... Neural burn
61 ...... Fire
61 ...... Calculation
63 ...... Wrench
65 ...... Project force
66 ...... True seeing
68 ...... Enhance armor
70 ...... Share wisdom
73 ...... Ultrablast
74 ...... Psionic blast
75 ...... Nexus
81 ...... Raw flesh
81 ...... Channel energy
86 ...... Detonate
91 ...... Purify
94 ...... Trauma
97 ...... Share intellect
99 ...... Death field
101 ...... Willpower
103 ...... Compression
104 ...... Ego boost
107 ...... Web
108 ...... Psychosis
111 ...... Energy ball
113 ...... Locate corpse
117 ...... Acidproof
117 ...... Spasm
120 ...... Energy shield
122 ...... Translocate
124 ...... Nightmare touch
127 ...... Knock
130 ...... Disrupt
131 ...... Meld stone
133 ...... Warmth
136 ...... Megablast
136 ...... Solidify
139 ...... Panic
141 ...... Self harmony
142 ...... Holy mirror
145 ...... Resonate
149 ...... Lightspeed
151 ...... Camp
151 ...... Neural overload
154 ...... Scry
158 ...... Wayfind
158 ...... Party harmony
164 ...... Pyromania
167 ...... Disintegrate
172 ...... Desolation
173 ...... Party shield
182 ...... Chaos portal
190 ...... Complete healing
201 ...... Gate
201 ...... Locate object
201 ...... Sanctuary
201 ...... Summon
201 ...... Locate animal
201 ...... Enhanced damage
201 ...... Second attack
201 ...... Third attack
201 ...... Dual wield
201 ...... Hunt

Aardwolf Update - Jan 31st 2012.
Aardwolf Update - Jan 31st 2012.New Martyr spell called 'Humility'. Reduction in Classchange costs. Many other minor changes and fixes.
New Area and Two New Goals
New Area and Two New GoalsA new area, The Wayward Alehouse, plus new goals in Entrance to Hades and A Magical Hodgepodge.
Daily, Weekly, Monthly and Yearly Rankings.
Daily, Weekly, Monthly and Yearly Rankings.New ranking system added including daily, weekly, monthly and yearly rankings.
Potsearch command and Venomist enhancements.
Potsearch command and Venomist enhancements.Several enhancements to venomist skills. Two new goals added. Potsearch command added. Multiple other fixes.
Daily Blessing. New areas and goals.
Daily Blessing. New areas and goals.New Daily Blessing feature added today, plus Tanra'vea area, new goals in Fort Terramire and Artificers Mayhem.
Mastery redo and combat skill carryover.
Mastery redo and combat skill carryover.Ability to re-assign masteries added today. Several skills upgraded so that hits can carry over to next target. Other changes.
Three new goals / replacement areas.
Three new goals / replacement areas.New replacement areas/goals: Ruins of Stormhaven, Brightsea and Glimmerdim, Dhal'Gora Outlands.
Combat / Group Mechanics Changes.
Combat / Group Mechanics Changes.Some fairly major changes made to how combat rounds work and assisting while grouped. Much smoother grouping dynamics overall and improved kill speed.
Skill / Spell Improvements.
Skill / Spell Improvements.Improvements to multiple skills and spells including enhanced damage, power projection and test of faith.