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Clans are a group of players following a common theme or goal and are a very important part of Aardwolf. Clans have many features not commonly found among other worlds including their own recall rooms, their own jails, their own donation rooms, clan bank accounts into which members can deposit gold, clan only skills and spells, clan transporters, clan healing rooms and hospitals. Clans are also able to build clan halls in which all of these features exist. Clans defend these halls from other clans through our PK system and are able to purchase guards and create mazes in which a raider must penetrate to break into the hall.

All of these features a clan must buy through donations of gold from members or a clan tax rate to help clans finance their development.

Aardwolf Clans

SHADOKIL ...... Mysterious band. No-one is quite sure who they are.
CHAOS ...... Chapter Honorary - Alliance of Spellcasters.
EMERALD ...... The Emerald Knights.
TWINLOBE ...... A clan dedicated to all-round mental development.
SEEKERS ...... True power is knowledge, and this clan strives for true power.
WATCHMEN ...... The protectors of the realm, ruled by a group of councils.
LIGHT ...... Mortal enemies of Shadokil, walk the true path!
BAALZAMON ...... The children of Baal'zamon, divided into Ajahs.
HOOK ...... A sea-faring clan about which little is known.
DRAGON ...... The order of the White Dragon, a warrior based clan.
BARD ...... An ancient guild of travellers and storytellers.
XUNTI ...... Elite group of warriors shunned by society.
CRUSADER ...... Temple dwellers dedicated to healing.
IMPERIUM ...... A collection of smaller clans known as families.
DAOINE ...... The mysterious daoine sidhe of Celtic origin.
CRIMSON ...... The crimson horde - a band of violent Viking warriors.
VANIR ...... Minions of Njord and Loki dedicated to the corruption of good.
RETRIBUTION ...... Professional raiders of Aardwolf.
DRUID ...... The great circle of druids.
DoH ...... Disciples of Hassan - clan for newer players.
AMAZON ...... The Tribes of the Amazon
SOUL PYRE ...... Evil at its worst (best?).
TANELORN ...... The society of Tanelorn - hold up three pillars!!
MASAKI ...... Lawful, neutral followers of the Bushido codes.
DOMINION ...... Monks of the realm. Mind and body are the key.
ROMANI ...... Caravan of travelling nomads, based on the life of the gypsies.
RHABDO ...... Dark Templars devoted to serving their demon lord Zhamet.
GAARDIAN ...... The Midgaardian Publishing Group - Aardwolf's premier newspaper.
TOUCHSTONE ...... Dedicated follows of the Four Stones.
PERDITION ...... Knights of Perdition.
CABAL ...... The Elemental Cabal.
LOQUI ...... Loqui.
TAO ...... The Creation of Tao.
ROGUES ...... A civilization lost to Darkness, searches for the Light to reunite.
BOOT ...... Boot Camp for new Aardwolf Adventurers.

Note formatting and more accessibility features.
Note formatting and more accessibility features.New note auto-matting formatting code and other read options. New color codes to help VI / Blind users see alternate content.
New Superhero area and new quest.
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Blind Accessible Features, Premonition Instinct, others.
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Season of Dragons.
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Two new areas quests, manor updates.
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Oracle Subclass Upgrade.
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Shaman, Guardian and Knight update.
Shaman, Guardian and Knight update.Guardian, Knight and Shaman subclass changes plus a few other updates this reboot.
Subclass changes, Paradise lost goal.
Subclass changes, Paradise lost goal.Changes to Elementalist, Sorceror, Priest, Harmer and Melee classes. New goal in Paradise Lost.
Other game changes July 15th 2023.
Other game changes July 15th 2023.New area and goal called Svrogan's Logging Camp, new goal in Dark Template of Zyian, Web Client, other game changes.