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Clans are a group of players following a common theme or goal and are a very important part of Aardwolf. Clans have many features not commonly found among other worlds including their own recall rooms, their own jails, their own donation rooms, clan bank accounts into which members can deposit gold, clan only skills and spells, clan transporters, clan healing rooms and hospitals. Clans are also able to build clan halls in which all of these features exist. Clans defend these halls from other clans through our PK system and are able to purchase guards and create mazes in which a raider must penetrate to break into the hall.

All of these features a clan must buy through donations of gold from members or a clan tax rate to help clans finance their development.

Aardwolf Clans

SHADOKIL ...... Mysterious band. No-one is quite sure who they are.
CHAOS ...... Chapter Honorary - Alliance of Spellcasters.
EMERALD ...... The Emerald Knights.
TWINLOBE ...... A clan dedicated to all-round mental development.
SEEKERS ...... True power is knowledge, and this clan strives for true power.
WATCHMEN ...... The protectors of the realm, ruled by a group of councils.
LIGHT ...... Mortal enemies of Shadokil, walk the true path!
BAALZAMON ...... The children of Baal'zamon, divided into Ajahs.
HOOK ...... A sea-faring clan about which little is known.
DRAGON ...... The order of the White Dragon, a warrior based clan.
BARD ...... An ancient guild of travellers and storytellers.
XUNTI ...... Elite group of warriors shunned by society.
CRUSADER ...... Temple dwellers dedicated to healing.
IMPERIUM ...... A collection of smaller clans known as families.
DAOINE ...... The mysterious daoine sidhe of Celtic origin.
CRIMSON ...... The crimson horde - a band of violent Viking warriors.
VANIR ...... Minions of Njord and Loki dedicated to the corruption of good.
RETRIBUTION ...... Professional raiders of Aardwolf.
DRUID ...... The great circle of druids.
DoH ...... Disciples of Hassan - clan for newer players.
AMAZON ...... The Sisterhood of Amazon Warriors.
SOUL PYRE ...... Evil at its worst (best?).
TANELORN ...... The society of Tanelorn - hold up three pillars!!
MASAKI ...... Lawful, neutral followers of the Bushido codes.
DOMINION ...... Monks of the realm. Mind and body are the key.
ROMANI ...... Caravan of travelling nomads, based on the life of the gypsies.
RHABDO ...... Dark Templars devoted to serving their demon lord Zhamet.
GAARDIAN ...... The Midgaardian Publishing Group - Aardwolf's premier newspaper.
TOUCHSTONE ...... Dedicated follows of the Four Stones.
PERDITION ...... Knights of Perdition.
CABAL ...... The Elemental Cabal.
LOQUI ...... Loqui.
TAO ...... The Creation of Tao.
ROGUES ...... A civilization lost to Darkness, searches for the Light to reunite.

Aardwolf Update - Jan 31st 2012.
Aardwolf Update - Jan 31st 2012.New Martyr spell called 'Humility'. Reduction in Classchange costs. Many other minor changes and fixes.
New Area and Two New Goals
New Area and Two New GoalsA new area, The Wayward Alehouse, plus new goals in Entrance to Hades and A Magical Hodgepodge.
Daily, Weekly, Monthly and Yearly Rankings.
Daily, Weekly, Monthly and Yearly Rankings.New ranking system added including daily, weekly, monthly and yearly rankings.
Potsearch command and Venomist enhancements.
Potsearch command and Venomist enhancements.Several enhancements to venomist skills. Two new goals added. Potsearch command added. Multiple other fixes.
Daily Blessing. New areas and goals.
Daily Blessing. New areas and goals.New Daily Blessing feature added today, plus Tanra'vea area, new goals in Fort Terramire and Artificers Mayhem.
Mastery redo and combat skill carryover.
Mastery redo and combat skill carryover.Ability to re-assign masteries added today. Several skills upgraded so that hits can carry over to next target. Other changes.
Three new goals / replacement areas.
Three new goals / replacement areas.New replacement areas/goals: Ruins of Stormhaven, Brightsea and Glimmerdim, Dhal'Gora Outlands.
Combat / Group Mechanics Changes.
Combat / Group Mechanics Changes.Some fairly major changes made to how combat rounds work and assisting while grouped. Much smoother grouping dynamics overall and improved kill speed.
Skill / Spell Improvements.
Skill / Spell Improvements.Improvements to multiple skills and spells including enhanced damage, power projection and test of faith.