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The Aardwolf adventure is set in Andolor, meaning 'greatest world' in ancient tongue. Andolor orbits a single sun, but unlike other worlds, does not rotate. Andolor's three moons and several large planets between Andolor and its Sun give the impression of rapidly changing day and night. There are no seasons or changes in climate. Tropical areas stay tropical, the frozen land of Gelidus remains frozen.

In terms of geography, much of the vast Oceans of Andolor remains unexplored. Many islands exist within these oceans, guarding many mysteries. While Andolor is not completely circular, head in any direction long enough and you will arrive very close to where you started, assuming you survive the journey. Four main continents have been discovered so far on Andolor.

Mesolar
The main continent at the center of the world is called Mesolar. Many large cities exist on this continent and it is by far the safest continent to travel.

Abend
To the west of Mesolar, past the 'Forbidden Waters', or Banalog Ocean, is the dark continent of Abend. Constantly in twilight, much evil is rumored to exist here. Few have returned from adventures to the West, so only lore and legend remain.

Alagh
To the east of Mesolar, across the Aphasian ocean is the Blood continent of Alagh. Alagh means "battle glory" in ancient tongue, an aptly named continent ravaged by centuries old battles. Alagh is also home to the great Eastern Desert and tropical jungles to the South, and the waters of the Lem-Dagor ("into battle") to the west.

Gelidus
To the North of Mesolar is the frozen continent of Gelidus. Contained on the side of Andolor permanently away from the sun, the continent is covered in snow and ice formed from the frozen E'a Siirima, Elvish for 'into liquid'. Across the coldest point of Gelidus is a vast and icy mountain range.

Uncharted Oceans
The waters of the Iridian, or iridescent sea, lay to the south of Mesolar. Various societies have started to form within the waters and on the few islands that have formed over the ages. Amongst the waves, one can end up lost in these uncharted waters.

There is rumor of a 5th continent. Whispers about Vidblain, the "ever dark". The author cannot verify the truth or location at this time....




Aardwolf V3 Goes Live
After years in development, Aardwolf V3 is released!
Masquerade Island - New Area
The rumor floats in the air that Masquerade Island is not so safe lately. Are you brave enough to still attend the Ball? Can you solve the mysteries that roam this island?
Chasm and the Catacombs - New Area
One network of crumbling catacombs is said to empty out into an infamous and unfathomable cavern gaping from the icy rock of Gelidus. Can you find it?
Chaprenula's Lab - New Area
The tiny principality of Albandi (named after the Princes Albandi, of nine gloriously uninterrupted generations), is nestled deep in a rainforest of Mesolar.
Qong - New Area
Qong! Is it country or creature? Or the sound of a gong? Solve the riddle of Qong.
Zangar's Demonic Grotto - New Area
Search for the demonic grotto of the vampire king Zangar, deep in the catacombs.
Helegar Sea - New Area
Have you heard the news? A long lost ship has returned from the mists of Gelidus. However, more amazing than its return, are the stories that came with it!
The Call of Heroes - New Area
Who will answer the call?
Aardwolf News 15 July 2007
New Spells for this update belong to Priests, Elementalists, and Envokers. Commands newly added are called 'nogive', 'list inv', and 'noinfravision'. All pets now have name tags!