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Two New Areas Added

Canyon Memorial Hospital

A cold icy trail has been packed into the deep snow through the mountains. Passing through the deep mountains. On your way there you notice odd folk who seem to not belong in this cold frigid wasteland. Passing by the many on the path the conversations are not what you would expect. Many seem to be in pain or need a healer. The passing travelers speak of a place which has healers who care not from where you came or what is wrong. They speak of an icy emergency room for those badly wounded. Some of the talk speaks of needing gold or insurance, for like many things in this world, not much is without a price.

The Shadows of Minos

Long ago, the land of Minos was spoken of with awe and respect with just a touch of fear. The peoples of the world knew the Minotaurs as a proud, cunning, and aloof race, and few were there who could enter the lands of the Bull people as free men. The people of Minos were traders, sailing Aphasia and later the other oceans with an expert seamanship envied by many. They were warriors of great renoun, often fighting in the arena at Reme just for the sport.

None of this could last. Inevitably war came to Mesolar, and the Minotaurs, being a warrior race, and proud of their abilities, were not to be left out. They eagerly joined with the Trolls and Ogres who lived in the nearby Greenwart swamp. At first the Minoan forces raided up and down the eastern coast of Mesolar, but soon, several of the warriors grew restless for true battle, so the Minoan ships dropped the Minotaur soldiers in their homeland and sailed around the southern tip of Mesolar as a diversion. Those soldiers left back on MInos marched across to the main continent of Mesolar and prepared to assault the Elves living in Silverwind.

For a time, battles raged across the land, culminating in a large, decisive engagement west of the Silverwind forest. Aylor and her allies were victorious, but both sides had taken heavy losses. The minotaurs retreated back to their homeland to regroup and plan for a counterattack. Everyone, including the Minoans figured that the war was over, and the current king of the Minotaurs, Asterion wanted to plan for revenge. He wasn't to have his chance, however. The Remans called a council of war and since they had the most numbers left after the war, they proposed to lead a punitive force to Minos. The Remans had long been jealous of the wealth of the Minotaurs, and they hated the Minoans above all other races. It is no wonder since so many of the Reman's most favorite gladiators had fallen in the arena against Minotaur berserkers. There were several willing to join with the Remans on this surprise attack on Minos. The Elves living in Silverwind were not eager to wait and see if the Minotaurs would return to burn their homeland, and the Aylorian forces had not yet made it back to their new city.

The emperor of Reme put one of his best generals in charge of the expedition, and a few Silverwind Elves and Aylorian knights joined the legions on the march to Minos. It isn't known what happened in that now cursed land. Most of what is known has come out of the land with screaming men who had once been treasure seekers. There was a large battle over the entire land of Minos, and it is rumored that the land itself rose up in a curse against all who were involved, for vengeance and hatred ruled that day. The forces of light spared noone, even children were slaughtered by the Remans and their allies. Not one of the soldiers sent into Minos ever returned, and no Minotaurs alive today will speak of Minos, not outside their own circle of friends and family anyways. Still, men and women go into the land chasing the rumor of Asterion's great treasure. Historians go to seek the truth of the end of Minos, and adventurers go because they're adventurers, and because they're fool hearty, or so some in taverns say when they speak of the matter.

Date Posted - 03.10.2008

Fractured Lands and Seven Wonders Goals.
Fractured Lands and Seven Wonders Goals.New Goals in Fractured Lands which replaces Dominia, and The Seven Wonders. Details of other games changes.
Living Mines and Gathering Horde Areas.
Living Mines and Gathering Horde Areas.The Living Mines of Dak'Tai and The Gathering Horde areas added. Other changes including new market filter options.
Six New Skills and Spells added.
Six New Skills and Spells added.Six new spells and skills added in Necromancer, Inquisitor and Archer classes.
Materials added back. Timeshifting and Hex changes.
Materials added back. Timeshifting and Hex changes.Miscellaneous changes made on January 30th 2010.
New Witch and Blacksmith Abilities.
New Witch and Blacksmith Abilities.Four new spells in with Witch subclass and a new 'Tempering' ability for Blacksmiths.
Elementalist changes and other - Jan 27th update.
Elementalist changes and other - Jan 27th update.Changes to the elemental focus spells, new marketplace options, other changes.
Elemental Chaos area and quest added.
Elemental Chaos area and quest added.New Elemental Chaos area added. Few updates to the Aardwolf Marketplace and other minor changes.
5 New Subclass Spells
5 New Subclass SpellsNew subclass abilities for Enchanters, Martyrs and Oracles.
Maelstrom and The First Ascent Areas Added.
Maelstrom and The First Ascent  Areas Added.Two new Areas and goals added - The First Ascent and Maelstrom.