Vaults and TPenchant Lasher, October 21, 2015 Equipment Vaults: There is a new permant inventory storage option called ‘vaults’. Items in your vault are not considered part of inventory but do save over reboots. This means there is no risk of loss at death, accidentally dropping them on the floor or losing them because a friend holding items for you stopped playing or got themselves deleted. Items in a vault cannot be located by other players but will still show in your own ‘owned’ list if they are owned. Vaults do *not* allow you save anything you wouldn’t normally be able to save and do not get around item timers – something with a timer still has a timer even in a vault. Something you can’t save with should still show in ‘quit check’ as in your vault. You can put containers in the vault but they will take up as many slots as items in the container. Items that already have the ‘kflag’ do not take up vault space so once you have a vault we recommend putting those in there right away for safekeeping. The vaults are intended for longer term storage of collectibles and items you don’t use often and don’t want to keep tracking in inventory. For day to day use or characters just starting out on Aardwolf, you are probably better off with the first couple of ‘pockets’ wishes. You need to be in a bank room to use a vault. It costs 20 trivia points to open your vault with 20 storage items included. You can upgrade your vault up to 50 slots at a cost of 1 trivia point per slot. After that the costs increases to 2 trivia points and increases by 1 trivia point every 50 slots. The main options with the vault command are: vault buy : Create a new player vault. vault upgrade [amt]: Without confirm option will check costs for [amt] slot upgrades or 1 item by default. vault put [items] : Puts items into the vault. [Items] allows usual object syntax such as 'vault put all.sword', etc vault get [items] : Gets items from the vault. Allows all usual 'get' syntax. vault list : Shows items in vault in inventory format. For those using ‘invmon’ there are also new invmon tags 9 and 10 for adding / removing items from the vault. Tpenchant / Other changes in this reboot: There is a new tpenchant option for trivia auras. It costs a single trivia point and will add either a random stat or 1hr/dr. An aura can be tpenchanted up to 10 times max and identify will show how many times an aura has been enchanted so far. If you solidify a weapon before tpenchanting you effectively lose the benefit of solidify because the tpenchant max is still the same. If you wait until your weapon is maxxed then solidify it and get a poor enchant, that isn’t good either after putting so many TP into the weapon. I have changed this so that a weapon with the solidified flag will allow +4 hr / dr more than usual on tpenchant. The +4 number feels like the right amount to make up for a bad enchant while still leaving some value from a full +6 solidify or possibly higher with Arcane Source. Other player’s stats no longer show in ‘whois’ and ‘swho 12’ has been replaced with campaigns won which means that ‘swho 13’ (formerly campaigns) has been removed. Duel info also no longer shows total stats. Total stats are considered a private stat now so if there is a way to see this remaining please post on bugs, thanks. Using ‘gq info [num]’ would not work if you were actually in a gquest as it would always default to the one you’re in. Now fixed. General and Epics board were incorrectly sharing the same flag so you could not unsubscribe one without the other. ‘Unsubscribe epics’ should work fine now. If you already set it you’ll need to set it again and check that your general board setting is what you wanted. MUD News
Aardwolf MUD Update – 21st Sept 2009. September 22, 2009 New Area and Goal – Guardian’s Spyre of Knowledge: With thoughts of the Academy still fresh in your mind, you wonder what kind of challenges and adventures await. After rounding a bend in the road, a large field opens up. Rising out of the ground and climbing up through the… Read More
Aardwolf MUD general updates – January 27th 2010 January 27, 2010 General Aardwolf changes this update: The effect of the elementalist air/water/fire/earth focus spells has been doubled. Keep in mind these affects include damage done by weapons also. There is a new lbid filter: ‘lbid filter outbid’ which shows items you have been outbid on. Lots of people suggested this or… Read More
Exp per level reduction, Setwanted Changes. July 20, 2014 Experience per Level reductions across the tiers: Made a pretty big change to experience to level across the tiers. Experience per level is generally lower – the biggest differences will be seen at the low-mid tier range. The new and old tables are shown below. This gives a much more… Read More