Exp per level reduction, Setwanted Changes.
Experience per Level reductions across the tiers:
Made a pretty big change to experience to level across the tiers. Experience per level is generally lower - the biggest differences will be seen at the low-mid tier range.
The new and old tables are shown below. This gives a much more even progression without some of the bigger jumps and without that huge wall of all 10k levels at higher tiers.

Other Game Changes:
- Daily Blessings will now always give double exp and at least one double qp quest. Because there is no longer and weighting towards one or the other I have made the double exp mobs reward work even if the player has noexp on. While this might seem counter-intuitive, it gives them the option to get the double exp mobs later with no downside in terms of chances for other bonuses.
- If you are flagged (WANTED) and killed you will have protectiom from setwanted for 2 hours of real time with the following exceptions:
- Someone who has revenge on you can still set you wanted.
- If you setwanted someone else, you lose the protection.
- The bonus experience that counts up on rare mobs will now save and load over a reboot. Because of different numbers of mob counts before and after reboot it won’t be a perfect match, but close enough. It will also save every hour when the rankings update so if we have a crash rather than a planned reboot, that will be the version that loads.
- The command to generate the experience tables shown above is now available in the game. Typing ‘exptable’ will show the experience table with your own TNL highlighted in red.