Aardwolf MUD Update – 21st Sept 2009. Lasher, September 22, 2009 New Area and Goal – Guardian’s Spyre of Knowledge: With thoughts of the Academy still fresh in your mind, you wonder what kind of challenges and adventures await. After rounding a bend in the road, a large field opens up. Rising out of the ground and climbing up through the clouds themselves, a grand edifice of stone unlike anything you’ve seen before greets you. Although it has no defined shape, several distinct layers seem to make up this strange place. Deciding not to put off any longer this grand adventure, you cautiously move forward. Trying to remember everything you’ve learned so far, you can only hope that it’s enough. A new adventure for the young at heart. Great rewards to be had. Come join the quest for fame and glory and vanquish the Guardian if you can find him. New Goal – Cloud City of Gnomalin: Stories are told of an ancient race of short, stumpy little people who stole children and left gifts. The legend says that they were always about, but hidden from ordinary sight. Over the centuries their population diminished until most thought gnomes were the stuff of fantasy or the imaginary playmates of children. Recently, however, evidence of the existence of gnomes has appeared in the southern reaches of Mesolar. An airship, bourne upon wings of grace decends upon the earth. Board the airship and see for yourself. Times are not the greatest though, as one of the gnomes’ idols has gone from sight. The God of Calm has taken a leave of abscence, and with him all that is left is turmoil and corruption. Will you be the one to take on the challenge? And find the calm in the storm of peril? New Goal – The Goblin Fortress: Up ahead you hear some hammering and see the city’s official employment advisor busy hanging a new poster. Noticing the lint in your pockets you rush up to see what’s available. Here ye, Here ye! Any able bodied adventurer looking for a job is hereby commissioned to take part in the following two part job. Rewards include service to your faithful mayor of Aylor and the protection of our fair city. Your city. Recently goblin raids have increased greatly upon the southern gates of our fair city! To make matters worse the captain of the guard and the mayor’s very own son have gone missing while examining the southern walls. Job duties include in part or all of the following. Find out where all of the goblins are coming from and who is sending them. Stop them if possible. Locate and rescue, if possible, the Captain of the guard and the Mayor’s son. Serve your Mayor faithfully and you shall go down in the books of history, forever remembered a hero! Not to mention hero’s are often attacked by hawt chixors and/or studly barbarians clad in scanty loin cloths. So go forth and be a Hero! (Disclaimer: Not all hero’s are stalked by sexy worshipers.) MUD News Cloud CityGoblin FortressGuardiansKnowledgequestsSpyre
Mud standards – telnet options – not a standard yet. July 12, 2010 It has been a couple of years now since we worked on handling data exchange between the MUD and client using telnet option negotiation. With hindsight, using telnet option 102 for this was probably a mistake as we have since learned that ATCP could have done the same thing, so… Read More
Nebulous Horizon area, Terra rewards increased, other changes. December 14, 2012 New Superhero Area – Nebulous Horizon: Intense magical energy destroys your sense of night and day as the warm glow of the sun heats your body yet no source of light exists in the sky. This is Nebulous Horizon – a former refuge for all creatures who put aside their… Read More
Aardwolf MUD Update – 27th May 2009. May 28, 2009 After a couple of months absence caused by a perfect storm of real life issues, things are moving again. Sorry it has been so long since the last upgrade, but we’re past that now. The main change in this reboot was some behind the scenes code to allow area keywords… Read More