New server, new goals, new area. Lasher, July 20, 2008July 20, 2008 It’s been quite a day. We are now live on the new server at Softlayer in Dallas and not in the middle of Florida during hurricane season. The MUD’s new IP address is 208.43.193.234, but by the time anyone is reading this, aardmud.org DNS should have been updated for everyone. The website was moved earlier in the week and the test port / builder’s port have been off site for a few weeks now. So this is it, once we get a comfort level with stability, the T1 can go. Overlapping costs for a month or two is a pain, but worth it to make sure the MUD is in good hands at Softlayer before being fully committed. The Aardwolf.com website and the test port are at Liquidweb in Lansing, Michigan. Hopefully this means a situation in which both are down would be extremely unusual. 3 new goals also came in with the reboot: All in a Fayke Day which is a very detailed and complex quest and definitely earns its ‘difficult’ rating. ST:TNG which is smaller and more straightforward quest, but still has a couple of twists and an optional bonus extra. Rosewood Castle which is a remake of Amador to lose the Wheel of Time theme. Not that there is anything wrong with the Wheel of Time, but we’d like to work out the areas based on other’s intellectual property over time and it made sense to change this one while it was being converted for goals. ST:TNG on the other hand would be a complete rewrite of the area – that one can wait. Flash Client Improvements We also put online some enhancements to the Flash client made by Matt Adcock: The client now supports ; for command separation, making it much more useful for pasting speedwalks into. There is a split-screen mode for reading scrollback more conveniently. As always, feedback is welcome. Is anyone reading this, or is the time better spent on the MUD itself? Announce Board Amadorfmudgame hostinggame servermud questsmud serverRosewoodRPG questsSTTNG
Skills, spells, PK and goals update – Oct 9th 2008 October 9, 2008 Daze/Stun abilities redo: Daze has been redone. It no longer prevents multicast. Being dazed means your effective skill in ANY skill or spell is reduced. Points of note about these changes are: Daze is bad for skill users as well as spell users. Having equipment to boost a skill %… Read More
September 9th – Aardwolf MUD Update – superhero and casting changes. September 11, 2008 Important MUD changes this reboot – September 8th 2008: Just a small update as this reboot was not scheduled – it was an emergency reboot to resolve a connection/DNS issue that was causing some players to be unable to login. The very first time a character superheroes, it will be… Read More
New: Oracle, Necromancer, Evoker, Hunter, Navigator subclass abilities. August 10, 2008 Subclass skills and spells The subclass project is now moving again. The first group to come in is below. The amount of new abilities each reboot will depend on time available and complexity of individual skills/spells, but you shouldsee steady progress now. Also, don’t assume a group of abilities coming… Read More