Fractals of the Weave Update. Lasher, May 3, 2023 Some large updates to Fractals of the Weave were added today: --- Major Updates --- - A new minigame themed after the Unseelie Court. - A new minigame themed after a battle with corrupted Vorel. - A new minigame themed after caravan defense from desert raiders. - The above games feature 59 new explorable rooms for players. - Fractals of the Weave will now automatically repop every 60 hours. There is no announcement for the respawn, as players can arrange based on elapsed time. --- QoL Improvements --- - After each of the three minigames above, player health and mana is restored. - After you hand your thread in to the rewards mob at the end of the run, player health and mana is restored. --- Bug Fixes --- - A minor logic issue in the rewards code caused players to be transferred to the spire before rolling the additional loot table if they got lucky (random occurence). This has been fixed. - An invisible bug where shards tried to purge themselves as many times as there are players in the room has been fixed. --- Misc Changes --- - Fractals of the Weave and punching bag mobs can no longer be spawned until an hour between respective events has lapsed. - Credits have been updated. Thank you to those who helped me test these changes! --- Take Note --- - IMM-spawned Fractals events will be much more scarce and only occur on special occasions or odd weekends. - IMM-spawned Fractals events will not count towards the hour- long timers listed under Misc Changes. - Punching bag events and Fractals have seperate timers. You can still run a Highway Man/Martini Master/Knitting Needles/ clan mob directly after Fractals, provided there isn't already a cooldown timer in place. - Fractals will not automatically respawn upon posting this note, but there will be a global echo to announce when the repops do begin. This is due to observation on the new mechanics in a live environment. MUD News
Instinct feature, MUD damage tracker, multi-command aliases. April 8, 2011 Instinct – Enhanced Training Levels in Skills/Spells: Several new features added in this latest update, the main feature being ‘instinct’. The short version is that instinct allows you to invest gold and trains into an ability to improve it beyond the normal 100% practiced. The full help file is at… Read More
Exp per level reduction, Setwanted Changes. July 20, 2014 Experience per Level reductions across the tiers: Made a pretty big change to experience to level across the tiers. Experience per level is generally lower – the biggest differences will be seen at the low-mid tier range. The new and old tables are shown below. This gives a much more… Read More
Oracle Class Additions – 5 new Abilities. December 17, 2023December 19, 2023 There are several new abilities for the Oracle subclass in this reboot. Full details are below: New Passive Ability – Foresight: With their heightened intuition and divinatory powers, the Oracle can anticipate and better respond to the actions of their enemies. Foresight allows the Oracle to predict how an opponent… Read More