Humility spell, classchange cost reductions, other changes. Lasher, January 31, 2012 Code changes and enhancements in the Jan 31st 2012 reboot: There is a new Martyr ability called ‘humility‘. This spell allows a Martyr to humble themselves before the gods, appearing weaker than they really are. The outcome is that monsters killed while a Martyr is affected by humility will reward experience as if the Martyr were several levels lower. The recovery time on this is fixed and the duration increases with additional luck/wisdom. The spell is up 100% of the time at 600/600 stats. The cost of a classchange will now drop by 80qp per day rather than 60 and will reach a new minimum cost of 2,000qps. The duration to reach lowest cost is still 100 days as I don’t see a whole lot of value in making people wait even long. Whenever you can’t enter a room because you are too low level, or it is a helper only room or similar reasons you will now see a message telling you why rather than ‘Alas, you cannot go that way’. Made some changes/fixes to Envenom from bugs reported by Kojiro: A venomist (only) can now envenom a weapon even if it already has the poison flag. The weapon will ‘remember’ it had the flag already and still have the regular version of the flag after the spell expires. The special damage from a venomist using an envenomed weapon is now impossible to parry and restricted to venomist only. It is no longer possible to push a mob into a safe room. When trying to do so you will get a slightly different message. When using runto, a match on a full word in an area name will override a partial match. One obvious example of this is ‘runto aerie’ which will now go straight to Hatchling Aerie instead of picking up ‘faerie’ tales. There might some of your own runto aliases that need cleaning up because of this change. When using ‘board [whatever]’ the [whatever] part can now be a partial match on the start of the board name, so ‘board per’ would work. Object flags in ‘invdata’ will now be in the same orders as in ‘inventory’. Lowered the timeout on assassinate some. Clandonate will no longer announce to the clan for amounts less than 100k. Bug fixes in the Jan 31st 2012 reboot: Once you have completed a goal you will see it in the ‘goals’ command even if it is hidden. Visibility checks have been removed from both the ‘clients’ and the ‘domains’ commands. The ‘remorts’ amount in gmcp.base will now update correctly after remorting. Daily blessing will no longer try to give you stats in which you’re already at the max. Fixed a buggy message using daily blessing area reset. After remorting and being moved to recall, the room is now shown and GMCP updates correctly. It is no longer possible to superero loud using a free superhero when double is already on. Using ‘clanqpdonate’ should now update gmcp worth. The daily ranking note for campaigns completed will now correctly show quest points earned in the period rather than quests completed. Using ‘superhero silent’ when you have a free sh will no longer interrupt any double exp already running. In almost all situations, a mob that is impossible to damage will now also be considered immune to each different damage type for the purposes of ‘saves’. This fixes vampiric touch still giving hp boost / align change against immune mobs and probably clears up a few other minor issues that are technically bugs too. MUD News
Blood Opal of Rauko’ra, Sanguine Tavern, Other changes. January 24, 2013 New Area Conversion – Blood Opal of Rauko’ra: A small team of adventurers has followed a trail of clues seeking a treasure of antiquity – the Blood Opal of Banderios. It is said that the opal was stolen many eons ago by the vampire king, Rauko’ra the Thirsty and is… Read More
Daily, Weekly, Monthly and Yearly Rankings. Other Game Changes. October 16, 2011 Daily, Weekly, Monthly and Yearly Rankings There are several new sets of rankings on Aardwolf: daily, weekly, monthly and yearly. There is also a new ‘rankings’ board and at the end of each period the winner in each category will be posted to that board. Several new commands and/or options… Read More
Ranged Combat – Archery Skill September 16, 2012 Ranged Combat – Archery Archery is the first skill to use ranged combat on Aardwolf. The full details on each of the commands are below. We are very excited about the possibilities with this, including traps, bombs, spells that damage across multiple rooms, etc. But for now, let’s get this… Read More