New wishes: spellup3 and scholar. Other changes/fixes. Lasher, December 10, 2010 Several other changes went live in today’s reboot, including new wishes: There is a new ‘spellup3‘ wish that has two main affects: Halves the lag on “spellup” skills, when not used in combat. This applies to both success and failure. Halves again the lag on failed casts of spells. You have to have the spellup2 wish before you can buy spellup3. There is a new ‘scholar‘ wish that allows you to practice skills to 85% instead of 75%. There is a ‘potential costs’ option that will show you cost and accumulative cost from 0 through 450. Not adding ‘pot costs ‘ because the time is better spent elsewhere. Have changed the way ‘wear’ (and hold) work when trying to wear or hold a portal/shield. No change to ‘wear all’, but if you specify the exact item using ‘wear portal’ and ‘wear shield’ then a dual wielded weapon @Rwill@w be removed and replaced. Note this applies with portals only if you don’t already have the portal wish. The ‘Zombify’ spell will now give a different message when it fails because the mob is immune to shadow damage type. The duration of the ‘fireproof’ flag cast on objects is now fixed rather than random. There is a new ‘repop’ tag option – now GMCP, just plain old text tags. It has no closing tag, just a 1 line {repop} prefix. It can also be toggled using telnet option 21 (help telopts) for anyone still using that. New who option ‘who consented’ will show people that have given you permission to loot their corpse. Mostly useful for helpers/advisors and people doing CRs. Bug Fixes in this update: Group accept will now work regardless of visibility. You’ll still see “someone” in the message, but will be part of the group. The 25 character limit on group names no longer includes color codes. GMCP will now send ‘worth’ after selling an item back to the store. Recon will no longer fail when it is at 100%. Frenzy and Berserk will now update GMCP Stats. Replacing a weapon with only hr/dr will also do the same. The ‘Cobra Bane’ skill was doing energy damage type instead of poison. Now fixed. MUD News
Archer / Hunter subclass merge, Other Changes. September 7, 2012 Archer / Hunter Subclass Merge: The Archer subclass has been merged with the Hunter subclass. If someone logs in with the Archer subclass they will be set to Hunter and receive a personal note from “the Ranger Guildmaster” with more information. The ‘archery’ skill (ranged combat) is still in progress… Read More
Autokeep command, nodesc option, other changes. August 24, 2010 Game changes in this update: There is a new ‘autokeep’ command. When set to on this will cause items bought from a store to automatically be kept. The limits for ‘ownedwhere’ and ‘ownedcarry’ have been increased to 500 each. If you are low level and get a campaign mob such… Read More
Avenger / Inquisitor Merge. February 12, 2017 Avenger / Inquisitor Merge: The Inquisitor and Avenger classes have been merged with all of the subclass skills of the two combined onto Avenger. If you were an Inquisitor before this reboot then you should have received a note explaining the change. If you were an Avenger before the reboot… Read More