Instinct rebuild, note reset, other changes. Lasher, August 24, 2012 Instinct Rebuild Option: There is now a mechanism in place to rebuild instinct in either a single skill or all at once. The cost is 2% of the trains / gold put into the skill but there is a max charge of 5000 trains / 50m gold when using the ‘all’ option. The gold and trains that are returned are considered ‘deposited’ for instinct and not available for anything else. New instinct options that go with this change are: instinct totals : Shows a list of skills and totals spent. instinct check : Shows overall total trains / gold spent and rebuild costs for all skills. instinct check [skill] : Shows total trains / gold spent for a single skill. instinct rebuild all : Redo instinct in all skills at once. instinct rebuild [skill] : Redo instinct in a single skill. Note that the last 2 options also require the ‘confirm’ option to be used. Example of Instinct check for a single skill or spell Example of Instinct check for all skills and spells. Other changes in this reboot: Using ‘note reset’ with no argument will reset to the last note you read. At that point the “last note you read” is the one before it so using ‘note reset’ repeatedly will move your note pointer back one note each time. The note reset pointer is unique to each forum. You will now receive a message if you are online when someone adds or removes you from their ignore list. There is a new wear location called ‘readied’ that will be used as a convenience location with ranged combat. Stats on items in this wear location are not allowed and they cannot be enchanted. If you find other ways to get stats on the items, the wear code will not apply the stats anyway. Nothing you can actually do with this yet, but when you do see it you’ll know what it is. Capitalized the ‘is using’ line when you look at a mob. The ‘charges into the room in a frenzy!’ message from the ‘charge’ skill will now show through ‘groupspam’. Removed the invalid ‘not enough movement points’ error on Quickstab. As the skill does not cost any moves this should not have been there. ‘Buy tickets’ will now be considered the same as ‘buy ticket’ in the lottery room. This means the technically incorrect ‘buy tickets’ when you only want one does work. I am not coding a special case just to fix that minor issue. MUD News
Knife Fighting, Clan Guard Changes, Second/Third Attack, Others May 14, 2011 Knife Fighting – New Thief Ability: Over time, thieves can become so skilled with their daggers that they are able to execute two attacks in the time it would take others to strike a single time. There is no syntax to this skill – it happens automatically. The primary weapon… Read More
3 New Goals Added – November 22nd 2009 November 22, 2009 New Goal – Dark Elf Stronghold: The Dark Elf Stronghold is the legendary headquarters of the dark elves. For centuries, the location of this wicked place remained a complete mystery. After all, what fool hunts out the stronghold of the most vile night creature in all the land? What could… Read More
Aardwolf MUD – Grouping Rewrite October 26, 2010 This article contains the details of a new grouping system being added to Aardwolf MUD. While the older simple version of grouping does still exist, this new version allows groups to be named and (optionally) visible to everyone, track experience and kills, will support group information being added to GMCP… Read More