The Wayward Alehouse area, new goals in Hades and Hodgepodge. Lasher, January 31, 2012 New Area – The Wayward Alehouse: Situated in the middle of the Desolate Pridelands of the Dark Continent, Abend, a lonely structure stands out, clashing against the drab grey and brown background. An oasis of sorts, the Wayward Alehouse exists as the sole sign of civilization as far as the eye can see. Though the Pridelands are desolate, as their name would suggest, the land immediately surrounding the Alehouse seems to have failed to notice, as grass sprouts and trees grow. Even from outside, one can easily hear the chatter of dozens of conversations, the roar of merry drinking songs, the boom of the house band directing patrons to dance, and the occasional clinking together of mugs as someone toasts to good health. Truly, the Wayward Alehouse is party central of the Desolate Pridelands. Level Range : 70 to 90 Goal Difficulty : Medium Goal Recommended at : 90 Goal Converter : Accora Area Author : Accora Entrance to Hades – New Goal: The Underworld is the kingdom of the dead, ruled by Hades, the Lord of the Underworld. Life in the underworld is not pleasant. Like a miserable dream, it is a place of shadows with little hope or joy. From the entrance of Hade’s domain , you may cross the river Archeron, but the only way to cross is to pay Cheron, the ferryman, to ferry you. Once across the river, the gates are guarded by Cereberus, a three-headed beast who prevents anyone from escaping. You find yourself standing at an entrance to Hades, but you are unable to enter. It would take your death or the will of a god to grant you entrance into Hades, and you are unprepared for either option. Suddenly you hear a moan nearby, and upon investigating find a wounded warrior. He beseeches you for help. Will you be daunted by his request or will you journey into the depths of the Underworld? Level Range : 190 to 201 Goal Difficulty : Difficult Goal Converter : Domain Area Author : Drakus A Magical Hodgepodge – New Goal: Many moons ago, there was a power. It roams the roads, wanders through town after town, exploring the skies, until it feels itself pulled towards a path. As the power finally reaches the path, it splits in two. Each one choosing a separate fork in the road, but suddenly the two independent powers find themselves drawn back to each other with increasing force. They collide…and suddenly nothing is the same anymore. Where what was magical is now mundane…what was nice is now mean…what welcomed you before is now telling you to go away. You’ll see a hermit with many friends. A hero trying to slay the princess and rescue the dragon…a dilapidated mansion and an elegant shack. The rich will be poor and the poor will be richer than they ever dreamed. And the animals are even more mixed-up a cow that barks? A horse that oinks? You might see these or none at all. The magical mix-up has caused creatures to be invented that have never existed before, and caused others to change… disturbingly so. Are you the savior of the Hodgepodge, that restores the magic before the Hodgepodge disappears? Level Range : 5 to 35 Goal Difficulty : Medium Goal Recommended at : Level 20 Goal Converter : Phalae Area Author : Nalani & Ronnie MUD News
Mud Clients – 256 Xterm Color Mode April 17, 2011 Syntax : xterm – Turn 256 color mode on/off. color 256 – See a table of the colors. color raw256 – See table of colors with no mud parsing. Aardwolf now supports Xterm 256 color mode. Whether or not you can see Xterm 256 color depends on your client. See… Read More
New ranged attack, skill changes, new goal, more February 16, 2019 New “Mindflay” Skill: There is a new mentalist ability called Mindflay which allows you to damage a target in a nearby room by channeling the power of your weapons into a ranged mental attack. The attack works similarly to ‘shoot’ but does not require any special equipment and, while it… Read More
Aardwolf MUD – Object IDs and Other Changes – Oct 26th 2009 October 26, 2009 Primary Stat Changes – Psionicist and Paladin: The Psi primary stat was changed because, for a single class psi trying to use their spells, int makes the most sense. That was the perspective in mind when the change was made. If someone on the test port had pointed out the… Read More