Aardwolf Mushclient – r397 Lasher, April 3, 2011April 3, 2011 A new release of the Aardwolf Mushclient package has been uploaded to the website. Major changes in this release are: Xterm 256 color support. Players can now reliably replace movement between connected rooms (like opening doors) with custom exits in the gmcp mapper. Cleaned up gmcp mapper help. Added some new commands to the gmcp mapper. Mapper purgezone shouldn’t require quitting and restarting mushclient anymore. Mapper pathfinding status message now indicates the progress of the search better. Added the ability to not capture mob speech to the channel capture window. Added tick marks at good/neutral/evil alignment boundaries in the health bars plugin. You can now select arbitrary text inside the channel capture window and then copy with the right-click menu, instead of clicking on whole individual messages. Purging all custom exits and portal exits from the gmcp mapper now requires confirmation. Fixed a bug in channel capture that missed lines with hidden garbage or fake color codes. Fixed a bug in the gmcp mapper preventing finding rooms with oddly colored names. Fixed a bug in the gmcp mapper that blocked sending two identical custom exit commands in a row. Fixed an error on saving rooms when using the gmcp mapper without a pre-initialized database. Added manual mapper database backup command with zip compressed rotating backup storage. Added rolling automatic backups of the gmcp mapper database files. If left on and running forever, the rollover schedule approximately follows the pattern: today, yesterday, last week, last month, 3 months ago. Various other bug fixes and changes. The entire list of changes is available on the Aardwolf Mushclient Code Page. MUD News
New Channels, Resist bars redone, other changes. February 20, 2011 List of changes made to Aardwolf MUD on Feb 20th 2011: Game Enhancements: Shield Punch with 1000 weight shield would always daze the target regardless of stats. This has been changed and chances of a shield dazing is now partly based on victim con. The max effective weight that will… Read More
Ranged Combat – Archery Skill September 16, 2012 Ranged Combat – Archery Archery is the first skill to use ranged combat on Aardwolf. The full details on each of the commands are below. We are very excited about the possibilities with this, including traps, bombs, spells that damage across multiple rooms, etc. But for now, let’s get this… Read More
Equipment ‘compare’ command and scoring system. April 24, 2010 There is a new ‘compare’ command that allows you to compare different pieces of equipment to see which is better. The idea of having a ‘compare’ command to compare two pieces of equipment is not a new one, and a simple compare that shows which object has the most stats… Read More