Adventures in Sendhia and Wildwood Lasher, February 20, 2011 New Area and Goal – Wildwood: Long ago and far away in the outer reaches of Gelidus a nation of centaurs settled within the cold forest of Koloma. Hidden within a dense forest, the noble creatures strive to maintain their customs and traditions behind a wall of secrecy and illusion. Although serene temperaments prevail, within each citizen lies the heart of the warrior. Trained from an early age, the centaurs guard their home jealously, particularly from Human intruders. Elves, sprites, dryads and others of mythic origins are always welcome, however Humans have ever been the enemy, bringing death and destruction to the forest. Trolls and giants might be tolerated, but proof of peaceful intent will probably be demanded. Note: This area replaces Antharia. New Area – Adventures in Sendhia: A nexus created by the three moons of Andolor opens a gate upon a world you have never before visited. Upon entering, your adventure begins with a mysterious shipwreck in the Sendhian Sea. From there, you island hop and meet with a variety of strange characters and creatures. You will need to use all your wiles in order to escape the perils you face in Sendhia! Level Range : 5 to 50 Area Author : Lumina Note: This area replaces Ultima and currently has no goal. MUD News
Aardwolf MUD Code changes and New Goals – August 9th. August 10, 2008 Important MUD changes this reboot: Gold on hand, bank accounts, clan donated/taxed amounts and clan account themselves can now be over 2 billion. The limit is 50 billion, which can also be easily increased if needed. Entering an argument after ‘inventory’ will filter the list displayed to only items where… Read More
New blind Accessibility features, Premonition instinct, others. January 21, 2024February 16, 2024 The main reason for the reboot this time was for the previous note but there’s a few other things ready: We have removed the instinct in the Oracle skill Premonition. The skill will now act as if you had full instinct by default. Any trains or gold spent on instinct… Read More
Clan Raiding Change, Dice on Channels, Other Updates. February 5, 2011 List of changes made to Aardwolf MUD on Feb 5th 2011: The way in which defenders are checked on entering a clanhall has been changed. Note 276, 277 and 286 on the raiding board have more info, but basically the change is that the number of defender timeout slots in… Read More