Adventures in Sendhia and Wildwood Lasher, February 20, 2011 New Area and Goal – Wildwood: Long ago and far away in the outer reaches of Gelidus a nation of centaurs settled within the cold forest of Koloma. Hidden within a dense forest, the noble creatures strive to maintain their customs and traditions behind a wall of secrecy and illusion. Although serene temperaments prevail, within each citizen lies the heart of the warrior. Trained from an early age, the centaurs guard their home jealously, particularly from Human intruders. Elves, sprites, dryads and others of mythic origins are always welcome, however Humans have ever been the enemy, bringing death and destruction to the forest. Trolls and giants might be tolerated, but proof of peaceful intent will probably be demanded. Note: This area replaces Antharia. New Area – Adventures in Sendhia: A nexus created by the three moons of Andolor opens a gate upon a world you have never before visited. Upon entering, your adventure begins with a mysterious shipwreck in the Sendhian Sea. From there, you island hop and meet with a variety of strange characters and creatures. You will need to use all your wiles in order to escape the perils you face in Sendhia! Level Range : 5 to 50 Area Author : Lumina Note: This area replaces Ultima and currently has no goal. MUD News
Using telnet negotiation to control MUD / Client Interaction. July 10, 2008July 10, 2008 If you have been following this blog, you already know that we have been working on a custom version of Mushclient for Aardwolf with plugins pre-installed. As the work on the first version comes to a close, it has been a great learning experience on both sides – several improvements… Read More
Classchange rewrite and instinct / mastery rebuilds July 15, 2023July 15, 2023 Classchange rewrite and instinct / mastery rebuilds: A lot of work and discussion is taking place behind the scenes to improve balance between the subclasses. As part of the changes that are coming, we want to make it much easier to change primary class, masteries and instinct to be able… Read More
New Automated Reboots / Ice Age, Other Changes. April 21, 2024April 21, 2024 Race Change Timer / Group Fix: Just a few updates from the reboot last week: The timer for ‘race change’ is now three days. Please note that this change is temporary while we are working on races and will not apply to any timers already in place. Fixed the ‘group’… Read More