Adventures in Sendhia and Wildwood Lasher, February 20, 2011 New Area and Goal – Wildwood: Long ago and far away in the outer reaches of Gelidus a nation of centaurs settled within the cold forest of Koloma. Hidden within a dense forest, the noble creatures strive to maintain their customs and traditions behind a wall of secrecy and illusion. Although serene temperaments prevail, within each citizen lies the heart of the warrior. Trained from an early age, the centaurs guard their home jealously, particularly from Human intruders. Elves, sprites, dryads and others of mythic origins are always welcome, however Humans have ever been the enemy, bringing death and destruction to the forest. Trolls and giants might be tolerated, but proof of peaceful intent will probably be demanded. Note: This area replaces Antharia. New Area – Adventures in Sendhia: A nexus created by the three moons of Andolor opens a gate upon a world you have never before visited. Upon entering, your adventure begins with a mysterious shipwreck in the Sendhian Sea. From there, you island hop and meet with a variety of strange characters and creatures. You will need to use all your wiles in order to escape the perils you face in Sendhia! Level Range : 5 to 50 Area Author : Lumina Note: This area replaces Ultima and currently has no goal. MUD News
Aardwolf Area Updates – Oct 26th 2009. October 26, 2009 New Area and Goal – Warrior’s Training Camp: Warrior: One who lives for combat and the thrill of battle. Warriors! You are cordially invited to become students of the Warrior’s Training Camp (WTC). Registration is required. The camp offers classes in every type of weapon used by an accomplished warrior…. Read More
Using telnet negotiation to control MUD / Client Interaction. July 10, 2008July 10, 2008 If you have been following this blog, you already know that we have been working on a custom version of Mushclient for Aardwolf with plugins pre-installed. As the work on the first version comes to a close, it has been a great learning experience on both sides – several improvements… Read More
Timeshifting and other updates – Jan 30th. January 31, 2010 General Aardwolf changes this update: Main purpose of this reboot was to get code in to allow the imms to start setting materials in areas. You will start to notice ‘material’ appear in identify as these are set. A few changes other that did make it in though: The affect… Read More