New Goals in Kingdom of Ahner and Halls of the Damned. Lasher, February 5, 2011 New Goal – Kingdom of Ahner: The Kingdom of Ahner has fallen; through deceit and treachery, King Ahner himself has been betrayed and, with his queen, cast down and imprisoned within the jails of the castle. The King’s army, known as the Oreh, have been forced out of the kingdom. A new army, known as the Dullurds, have taken control, led by the Dullurd King and Cyrus Dirroh. As the Oreh prepared to make a counterstrike against the Dullurds, two other armies have joined the fray; the Gorlab and the Nilbog. War has ravaged the once lovely Kingdom, leaving it a bloody and horrific sight. The Oreh are strategizing one final strike, to wipe out the hostile armies of the Gorlab, the Nilbog and Dullurds, defeat Cyrus and restore order back to their homeland. The Oreh leader, Michael the Hare, is looking for someone to help him in his endeavors. Will that be you, adventurer? Level Range : 20 to 50 Goal Difficulty : Medium Goal Recommended at : Level 45 Goal Converters : Escobar & Paramore Area Authors : Zendalonii New Goal – Halls of the Damned: Up ahead you hear some hammering and see the city’s official employment advisor busy hanging a new poster. Noticing the lint in your pockets you rush up to see what’s available. Hear ye, hear ye! Mayor Darkon Stills humbly requests the aid of any and all persons daring enough to undertake a semi-heroic and definitely life-threatening task for paltry rewards. His village is in dire straits, and wishes you to know that he has issued a decree enforcing house arrest on all its citizenry until the threat has been tended to. Though not wishing to engage in blackmailing, or any other such underhanded tactics, he kindly wishes for you to consider how long you think his village’s citizens can survive without fresh food and water. Level Range : 95 to 115 Goal Difficulty : Medium Goal Recommended at : Level 115 Goal Converter : Paramore Area Author : Calabus MUD News aardwolfAhnerDamnedMissionsMudquestsrpg
New Subclass Abilities for Martyr, Enchanter and Oracle. January 15, 2010 Martyr Spell – Serenity A martyr is able to create an aura of serenity around their entire group for a short period of time. This aura is so calming that an enraged attacker will find their anger is ineffective against the target. This spell will not affect berserkers in the… Read More
GMCP in Aardwolf MUD July 27, 2010 In a comment on the previous post regarding GMCP and MSDP in muds, I stated that “I do fully reserve the right to turn around in 2 weeks time and declare that I was completely wrong”. Well, this isn’t quite that, but close. After experimenting more with GMCP and MSDP,… Read More
Rebalancing of mid-level ranges – weapon dice and mob hp May 19, 2010 While playing Aardwolf as a new user things move along quite nicely until around level 70 or so, at which point there starts to be a big slowdown. After looking at the game balance in this level range, we have made a few changes. Combined with the equipment finding commands… Read More