New Goals in Kingdom of Ahner and Halls of the Damned. Lasher, February 5, 2011 New Goal – Kingdom of Ahner: The Kingdom of Ahner has fallen; through deceit and treachery, King Ahner himself has been betrayed and, with his queen, cast down and imprisoned within the jails of the castle. The King’s army, known as the Oreh, have been forced out of the kingdom. A new army, known as the Dullurds, have taken control, led by the Dullurd King and Cyrus Dirroh. As the Oreh prepared to make a counterstrike against the Dullurds, two other armies have joined the fray; the Gorlab and the Nilbog. War has ravaged the once lovely Kingdom, leaving it a bloody and horrific sight. The Oreh are strategizing one final strike, to wipe out the hostile armies of the Gorlab, the Nilbog and Dullurds, defeat Cyrus and restore order back to their homeland. The Oreh leader, Michael the Hare, is looking for someone to help him in his endeavors. Will that be you, adventurer? Level Range : 20 to 50 Goal Difficulty : Medium Goal Recommended at : Level 45 Goal Converters : Escobar & Paramore Area Authors : Zendalonii New Goal – Halls of the Damned: Up ahead you hear some hammering and see the city’s official employment advisor busy hanging a new poster. Noticing the lint in your pockets you rush up to see what’s available. Hear ye, hear ye! Mayor Darkon Stills humbly requests the aid of any and all persons daring enough to undertake a semi-heroic and definitely life-threatening task for paltry rewards. His village is in dire straits, and wishes you to know that he has issued a decree enforcing house arrest on all its citizenry until the threat has been tended to. Though not wishing to engage in blackmailing, or any other such underhanded tactics, he kindly wishes for you to consider how long you think his village’s citizens can survive without fresh food and water. Level Range : 95 to 115 Goal Difficulty : Medium Goal Recommended at : Level 115 Goal Converter : Paramore Area Author : Calabus MUD News aardwolfAhnerDamnedMissionsMudquestsrpg
Imagi’s Nation Area, Other Code Changes. August 23, 2015 New Area and Goal – Imagi’s Nation: The Imagi family has been an Andolor residence for decades, never creating a stir or drawing any attention to themselves. This is about to change. They are a loving family, consisting of the Father, Firgovi, the mother, Tolsirle, two children and a family… Read More
Spellcaster boost, new areas, campaign changes. March 10, 2013 New Area Conversion – Thandel’s Conflict: A brave rock climber has recently discovered a new realm not far the Jungles of Verume. Surprised he was the first to visit the new land, he decided to explore as much as he could. That was a big mistake. After discovering two separate… Read More
New Skills/Spells for Witch and Blacksmith classes January 27, 2010 Blacksmith Skill- Tempering: A skilled blacksmith can use raw materials at a forge to temporarily increase the abilities of any metal-based weapon. The results of tempering a weapon will depend on the skill of the blacksmith, the quality of the weapon and the ore used. Only the most skilled blacksmith… Read More