2 New areas and goals added – Jan 10th 2009 Lasher, January 10, 2010 New Area and Goal – The First Ascent: In shrouded history so distant that it may be expressed as Eternity Past, mankind has feared (and therefore hated) dragonkind. For their part, the dragons have been remarkably patient with man’s misconceptions, and even endured periodic purges and outright wars directed at them. The First Ascent is a detention facility, a prison if you will, where men have detained both dragons and creatures of every other description that have been accused of collaborating with dragonkind. New Area and Goal – The Maelstrom: This sea used to be the home of the most exotic creatures, with water as clear as crystal and as sweet as sugar. All who lived and swam in it proclaimed a land fit for the gods, notwithstanding that it was underwater. Tritons swam among the fish, laughing and frolicking in the kelp gardens and basking on the continental shelf. Time was when peace reigned in the lovely subterranean Coral city. Now, all that remains is a desert. Arid, dry, sandy, it bears no resemblance to the lively sea that once graced the land. Evil lurks in dark places, holding the sea, and all beings in it hostage. Somehow, somewhere, there must be a way to free the Coral Seas. Removed Areas: The stock areas Crystalmir Lake and the Isle of Quake have been removed from the game. MUD News
Gquest changes, keys, resistance changes, more. March 30, 2024 Gquest Ranges and other Changes: A few various changes in this reboot: The global quest ranges have been changed to the list below and it is now only possible to be in one group at a time: – Less than 25 wins. – 25 to 199 wins. – 200 wins… Read More
New Areas and Goals: Empyrean, Marshlands of Agroth and Path of the Believer January 15, 2011 New Area and Goal – Empyrean, Streets of Downfall: In Sarcoph’s empire, all roads eventually lead to the imperial city. Those who survive the journey through the Great Eastern Desert and the foothills of the Demon’s Halo range will lay eyes on the seat of Sarcoph’s power. But the city… Read More
Archer / Hunter subclass merge, Other Changes. September 7, 2012 Archer / Hunter Subclass Merge: The Archer subclass has been merged with the Hunter subclass. If someone logs in with the Archer subclass they will be set to Hunter and receive a personal note from “the Ranger Guildmaster” with more information. The ‘archery’ skill (ranged combat) is still in progress… Read More