Lasertag Overhaul – November 22nd 2009. Lasher, November 22, 2009 Lasertag Overhaul: With this reboot, lasertag has had a fairly significant overhaul. The most important change is the lasertag area itself. It is now a random maze and different each game. By maze I mean a “real” maze that maps logically, not the type of random maze we have in other areas. The area is actually a 15*15 ‘perfect’ maze with 25 additional random walls knocked down to make the area easier to navigate. The green and red base rooms will still always be in the center of the maze to the left and right respectively. If you want to see a few examples of the random mazes converted to images, check out: Lasertag Maze Images Other Lasertag Changes: You will no longer see other players or decoys on the automap. If less than two people join a lasertag game, it will be automatically cancelled once the prepare timer is up. It is impossible to ‘win’ the lasertag game with a negative or zero total score. If nobody scores over zero, nobody gets the top prize or the ‘top scorer’ increase on their laser stats. The sorting of who wins if two people have the same score is: – highest number of hits for. If they are equal: – lowest number of times hit. If they are equal: – lowest number of decoys used. If they are equal: – random. It is also not possible to get 5qp for being on the winning team unless your score is positive. A negative score is no contribution to the team, so no reward. The cost of a miss (not a misfire) is now -1 score, not -2. This will make it easier to finish the game with a positive score as long as you are actually trying to play the game. The cost to move is now 1 charge instead of 2. You cannot shoot while you are in the lasertag penalty box. When players join lasertag, they will be put into a ‘holding room’. Teams will only be assigned when the game actually starts. There is a ‘laser status’ option that shows the current lasertag status. To be consistent with warfare, the command ‘laserstatus’ is a global alias to it. When the top scorer has a score higher than 50, they will have a small (roughly 20%) chance to also win a trivia point. When someone joins the lasertag game, it will now show on the laserinfo channel. MUD News
Hardcore PK Mode June 12, 2015 Hardcore PK Mode: There is a new feature in the game called (HARDCORE) which is a survival type game for mid-high tiers. This is part experimental and part something fun to put in the game to see where it leads. At tier 5 or higher you can toggle hardcore one… Read More
New areas, other changes July 15th 2023. July 15, 2023July 15, 2023 We have quite a few other changes in today’s update, details below: New Area and Goal: Svrogan’s Logging Camp: After years at sea, with now tatterred sails and dwindling stores, the call from atop the main mast comes as a shock: “Land ahoy!”. Captain Svrogan and his crew have been… Read More
New: Oracle, Hunter, Crafter, Shaman and Avenger Abilities August 23, 2008August 23, 2008 Subclass skills and spells Several new subclass abilities were added this week. Details below: Necromancer: The spells ‘Strike undead‘ and ‘Blast undead‘ are like lower level versions of necrocide – they will always target the mobs lowest resistance and only work against undead. Avenger: The Avenger class has a new… Read More