Lasertag Overhaul – November 22nd 2009. Lasher, November 22, 2009 Lasertag Overhaul: With this reboot, lasertag has had a fairly significant overhaul. The most important change is the lasertag area itself. It is now a random maze and different each game. By maze I mean a “real” maze that maps logically, not the type of random maze we have in other areas. The area is actually a 15*15 ‘perfect’ maze with 25 additional random walls knocked down to make the area easier to navigate. The green and red base rooms will still always be in the center of the maze to the left and right respectively. If you want to see a few examples of the random mazes converted to images, check out: Lasertag Maze Images Other Lasertag Changes: You will no longer see other players or decoys on the automap. If less than two people join a lasertag game, it will be automatically cancelled once the prepare timer is up. It is impossible to ‘win’ the lasertag game with a negative or zero total score. If nobody scores over zero, nobody gets the top prize or the ‘top scorer’ increase on their laser stats. The sorting of who wins if two people have the same score is: – highest number of hits for. If they are equal: – lowest number of times hit. If they are equal: – lowest number of decoys used. If they are equal: – random. It is also not possible to get 5qp for being on the winning team unless your score is positive. A negative score is no contribution to the team, so no reward. The cost of a miss (not a misfire) is now -1 score, not -2. This will make it easier to finish the game with a positive score as long as you are actually trying to play the game. The cost to move is now 1 charge instead of 2. You cannot shoot while you are in the lasertag penalty box. When players join lasertag, they will be put into a ‘holding room’. Teams will only be assigned when the game actually starts. There is a ‘laser status’ option that shows the current lasertag status. To be consistent with warfare, the command ‘laserstatus’ is a global alias to it. When the top scorer has a score higher than 50, they will have a small (roughly 20%) chance to also win a trivia point. When someone joins the lasertag game, it will now show on the laserinfo channel. MUD News
Keyrings feature / Afterglow Area and Quest January 9, 2016 Keyring Feature: There is a new ‘keyring’ feature. This feature is intended only for convenience and organizing inventory. It will not allow you to save with keys or carry more items. Keys on your keyring are still considered inventory and will still go into your corpse if you die. There… Read More
Equipment Searching based on Compare Scores May 13, 2010 Building on the equipment scoring and compare options added recently, there is another new command called ‘eqsearch‘ that can be used to check if there are equipment upgrades available in open clan halls. Eqsearch works like compare, but is based on a flagged list of items in the game that… Read More
Aardwolf MUD Code changes and New Goals – August 9th. August 10, 2008 Important MUD changes this reboot: Gold on hand, bank accounts, clan donated/taxed amounts and clan account themselves can now be over 2 billion. The limit is 50 billion, which can also be easily increased if needed. Entering an argument after ‘inventory’ will filter the list displayed to only items where… Read More