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Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD – New Goals and game updates – Aug 23rd 2008

Lasher, August 23, 2008August 23, 2008

Important MUD changes this reboot – August 23rd 2008:

  • Auto assisting in PK has been moved out from regular auto assist and
    there is a new command ‘autopk’ that defaults to off. You need
    both autoassist flags on to assist in a PK fight.
  • A lot of subclass skills are going to affect PK and an Avenger having
    revenge on you won’t be pleasant, loopholes to trick people in pk/revenge
    need closing so that PK can expand further.
  • The requirement to be outside for Gaia’s revenge to kick in has been
    removed. This is a pretty large buff to Ranger.
  • I have put the Psi primary stat back to int. This is the most important
    stat for a psi – having it be luck just for the sake of being different
    doesn’t make sense.
  • Two new tags ‘roomchars’ and ‘roomobjs’ that wrap around the
    character and object lists in a room. If a room has no characters or
    objects you still see tags – if you are capturing this to another window
    you’ll want to capture the fact that there is nothing in the current
    room.
  • Runto will now show the location it is heading to.


New Area: The Abyssal Caverns of Sahuagin

For centuries, there have been rumors of a vast city found in the lower
depths of the ocean inhabited by a cruel and brutal race known as the
Sahuagin. These monstrous sea devils will often attack and capture
merchants or sailors traveling on the seas between the continents of
Aardwolf. There are stories here and there of a rare case of a survivor
escaping the cold, wet cells of the Sahuagin. The dark whispers of endless
days of torture, cannibalism, and captives being fed alive to sharks cause
you to shiver with revulsion. The Sahuagin have a particular hatred towards
the peaceful aquatic elves that also inhabit the oceans. In a recent
skirmish between the elves and the Sahuagin, the Elvish king was captured
and dragged down to the underwater lairs. His fate his unknown, but it is
suspected that he is still being kept alive for entertainment purposes.
Hundreds of elves have died while raiding the dark meandering caverns,
desperately searching for their king. But, time is running out if the
stories of brutal torture are true. The elves are in dire need of help.


3 other new goals were added:

The Desert Prison:

Ever want a career in the King’s Dungeon Keepers? Over at Desert Prison,
there’s a job – right at the top, Superintendant. Naturally, it won’t be
easy, the tests are hard and many, the hours long and the pay short. Still,
if you’re looking to do a job well, talk to the people in the village.
Chances are they’ll be just as eager as you are.

Empire of Aiighialla:

If you are one looking for great power, travel to the rift of Ziminiar. Walk
the Imperial road and seek out a wise assemblyman in the city of bandraoi.

Jungles of Verume:

In the vast Jungles of Verume you can discover many histories of the people
of Ushak, a lizard civilization that has existed for many ages. Once they
survived on warfare, now they strive to live a life of peace. On the other
side of the island the Tabaxi, a race of humanoid cats live a life of
leisure and relaxation. They spend their days playing pranks and tormenting
the lives of the children of Ushak. The day remains for proof of the King to
be found and all hope restored.

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