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Note: This information is as-of the V3 release on March 6th 2008. Enchancements made to the game since go-live are not covered here - they can be found in the news archive or 'history' helpfiles within the MUD

The channel system in use in Aardwolf V2 was actually developed on V3 and ported back to Aardwolf, so there are few real changes in the new release. Some important ones:

Socials:

  • Remote socials outside of channels do not work on mobs.
  • You cannot use remote socials on others if you have them turned off yourself.
  • The number of variables available in socials is expanded. For example, $D is target's deity name, $d is user's.