T9 redo cost change, timeshifting upgrade, other changes. Lasher, November 3, 2013 Game updates in this reboot: The ‘eqsearch’ command will no longer hide an item if you cannot see it. It will now display with (Invis) next to the name. The ‘Arcane Source’ item will now always add damroll when solidifying, there is no way to use this item to add hitroll. Superhero silent while on a t9 redo will no longer cost qp, just gold. Superhero loud will cost 200qp, keeping the difference between the two the same. If you have a free SH from daily blessing it will not be used up when you go silent on a redo. A Barbarian needed the Ironfirst affect to get an unarmed equivalent to third attack dual. This is no longer the case once they reach level 157, or lower adjusted for tier. Ironfist still improves the damage, but is not necessary to get the attack. Using ‘lbid filter special’ will now show only the special ‘always loot’ items such as aarchaeology pieces and poker cards. It also works with ‘inv filter’. Using ‘spellup’ in the war prep room will now be lag free as if you had the daily blessing spellup. The preparation time itself has been halved. Using deposit and withdraw will now show the gold on hand. Increased the duration on quickstab a little and lowered the recovery. Not a huge change but enough to allow it to be 100% up at max stats and to lower the downtime at low stats by a pretty good amount. No I’m not going to do the same for Gaias or Test of Faith. Using ‘group’ to list members will now show who is in the room with you and who isn’t. Note this is based on the person typing the command, not the leader. Bug Fixes in this reboot: Redryn explained a flaw in the mechanics of timeshifting (bugs note 13944) which isn’t *completely* resolved but has been modified in a way that will make it more effective. When using staves or scrolls you will no longer attack hidden unkillable mobs in the room. This mostly affects Qong but there’s a few other places too. Removed a stray line feed from GMCP messages for whisper. Bypass should try a little harder before giving up. If you have the skill at 100% and enough stats to cover all the areas in your list then you should see targets from bypassed areas less often now. Having alignment lock up (clanskill) will now prevent Vampiric Touch from moving your align. No longer possible to spam people by setting the clantax rate to what it already was. You do still have the option to quickly lose your leader position by spamming people with a real tax rate change of course. Bonus qp from completing the first CP of the day were not being counted towards earned qp and should be. Now fixed. Pretitles are not meant to show in clan login messages and similar. Now resolved. MUD News
New ranged attack, skill changes, new goal, more February 16, 2019 New “Mindflay” Skill: There is a new mentalist ability called Mindflay which allows you to damage a target in a nearby room by channeling the power of your weapons into a ranged mental attack. The attack works similarly to ‘shoot’ but does not require any special equipment and, while it… Read More
New Channels, Resist bars redone, other changes. February 20, 2011 List of changes made to Aardwolf MUD on Feb 20th 2011: Game Enhancements: Shield Punch with 1000 weight shield would always daze the target regardless of stats. This has been changed and chances of a shield dazing is now partly based on victim con. The max effective weight that will… Read More
Vaults and TPenchant October 21, 2015 Equipment Vaults: There is a new permant inventory storage option called ‘vaults’. Items in your vault are not considered part of inventory but do save over reboots. This means there is no risk of loss at death, accidentally dropping them on the floor or losing them because a friend holding… Read More